Jump Freight Service
Below are the procedures for delivering contracts from the jump freight queue. Please note that all JF Pilots are expected to have their own jump freighter, at least one cyno and at least 1 billion ISK in collateral. All JF Pilots must join the "PushJF" mailing list. All important jump freight announcements for JF Pilots will be sent via this mailing list.
JF Queue Priority
JF pilots have to deal with the management of two queues which can be difficult at times. Pilots should therefore use the following priority as a decent guideline as to what contract to choose next. The most important being at the top.
- JF RUSH < 12 Hours
- HS RUSH < 12 Hours
- JF < 12 hours
- JF RUSH
- HS < 12 hours
- Ask to join the PushJF mailing list.
- Try to take the oldest JF contract in the queue first.
- Contracts that have less than 12 hours before they expire are always higher priority than rush contracts.
- Rush contracts are always higher priority than normal contracts in the queue with more 12 hours before they expire.
- If you see a high sec contract that you can complete while doing a JF contract it is alright to accept and deliver the high sec contract as well.
- Because of the time it takes to deliver JF contracts, coordinate with the other JF Pilots and take the JF contracts nearest to you if other JF Pilots are on.
- If you are setting up for a JF contract, but cannot accept it immediately, use the PushJF mailing list to send a message to the other JF Pilots communicating your intention to complete the JF contract, so that other JF Pilots do not take it.
- Contracts should only be accepted from the queue if you can deliver the contract within 6 hours.
- Read the description of the JF contract before accepting it.
- Never use Autopilot in a Jump Freighter. Autopilot and a defenceless, expensive ship is asking for trouble.
- DO NOT use the stargates in low or null sec systems to deliver JF contracts.
- Check the Push Internal MOTD and PushX MOTD for any announcements regarding the jump freight service.
- Upon delivering the package send a delivery mail to the customer (see Delivery Mails for more information).
Reserving JF Contracts
To reserve a contract or set of contracts just send a mail out to PushJF mailing list with the title "I reserve..." and the contracts you are planning to do. Posting a message in Push Internal (without sending a mail in PushJF) is not sufficient to reserve a JF contract. DO NOT TAKE CONTRACTS RESERVED BY OTHER JF Pilots. You CANNOT reserve rush JF contracts.
- Split JF Contracts: Customers are allowed to break a single JF contract up into several sub-JF contracts (all going from the same pick up station to the same destination station) if the number of item stacks in the contract exceeds EVE Online's item stack limit for contracts. The total combined volume of these sub-JF contracts cannot total more than the 337,500 m3 limit for jump freight couriers. These sub-JF contracts will be identified by 1/3, 2/3, 3/3, etc. in the contract description. Since the JF contract is split into several sub-JF contracts the reward and collateral will be spread across all the sub-JF contracts. These sub-JF contracts are meant and designed to be delivered together, not separately, so DO NOT take 1/2 of a JF contract while leaving 2/2 behind for another JF Pilot to complete. Split JF contracts must be picked up from the same station. Split-JF contracts CANNOT come from multiple stations in the same system.
- Containers : Containers are not allowed in JF contracts. It is often too difficult for a contractor to reach these dangerous and remote locations. An alternative to using containers in JF contracts is to split the JF contract into several sub-JF contacts. JF Pilots are also allowed to make special arrangements with the customer to pick up and deliver a JF contract containing containers as long as the JF Pilot making the arrangements with the customer is the one who actually completes the JF contract.
Erroneous JF Contracts
Please see the Contract Management article for more information on erroneous JF contracts and how to deal with them.
Persistently Dangerous JF Contracts
Not all null sec NPC stations are realistically accessible. Always check to make sure you can get a cyno to the station BEFORE you accept the contract. If you cannot get a cyno to the station within a few attempts contact a Senior Pusher or Push Executive and ask them to reject the contract on the basis of persistent danger. We DO NOT expect you to lose 15 cynos trying to complete a JF contract.
As a JF Pilot you are specifically responsible for monitoring the PushX channel for and answering questions about the jump freight service.
- A useful guide to setting up your cyno can be found here.
- Keeping your cyno 10km from the station will reduce the likelyhood of bouncing more than at 5km-7.5km.
- Having 2 cynos on different accounts will make completing JF contracts much faster.
- When lighting a cyno have your jump freighter out in space already so that you can jump to your cyno immediately. This will reduce the chances of your cyno being destroyed before you can jump.
- NEVER, EVER warp from one station to another in the same null sec system as you could LOSE YOUR SHIP AND CARGO. There could be interdiction bubbles near your destination station.
- Always carry extra jump fuel to resupply your jump freighter and extra cyno fuel and cyno generators to resupply your cynos in your jump freighter. This will save you time if your route takes more fuel than you expected or if your cyno(s) get destroyed.
- Also have your cyno move their clone to a station near where they will be cynoing incase they get destroyed so they won't have to fly all the way back.
- Check to be sure that you have enough jump fuel to actually make a round trip. In extreme circumstances it may be possible that you must refuel before you have reentered safe space.