New Member Push Guide: Difference between revisions
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Revision as of 18:28, 16 July 2020
Welcome to Push Industries. You are now a hauler and part of one of EVE Online's largest hauling corporations! You can accept and deliver contracts, help customers and make a lot of ISK! So, where do you go from here?
Push Policies & Procedures & Tools
It is highly recommended that you read through the entire Push Wiki, Rates page and FAQ page on the Push website and memorize all of Push's policies and procedures. It is also highly recommended that you familiarize yourself with all of Push's tools and use them regularly.
PIR will be the most important tool you use and it is mandatory to use. PIR will show contracts based on your roles. https://pir.pushx.net/
PIR will automatically deactivate you if no contracts are hauled within 30 days.
Skills
At this point you will want to better your freighter skills if you haven't already. Better freighter skills means you can carry larger contracts (up to our 1,125,000 m3 limit for high sec) and even carry multiple contracts at a time! Implants are also very useful and can significantly reduce the amount of time you spend traveling from point A to point B. Additionally, you should to be able to fly a blockade runner and deep space transport for high value low volume contracts and low sec (small) contracts.
- [Your Race] Freighter V
- Industry V
- Transports Ships V
- Advanced Space Ship Command V (for better freighter agility)
- Electronics V
- Cloaking IV
- Evasive Maneuvering V
- Warp Drive Operation V
- Acceleration Control IV (V strongly recommended)
- Afterburner IV
- High Speed Maneuvering IV
- Cybernetics V
- All core skills to V
JF
- Jump Drive Operation V
- Jump Freighters IV (V preferred)
Inty Service Skills
The following skills are for the PushX Inty service. You can import these skills into your skill queue for easy training.
MINIMUM REQUIREMENT
Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Amarr Frigate V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Spaceship Command IV Spaceship Command V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV EM Shield Compensation I EM Shield Compensation II EM Shield Compensation III EM Shield Compensation IV Shield Management I Shield Management II Shield Management III Shield Management IV Shield Upgrades I Shield Upgrades II Shield Upgrades III Shield Upgrades IV Shield Upgrades V Interceptors I Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV
RECOMMENDED SKILLS
Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Cloaking I Cloaking II Cloaking III Jury Rigging I Jury Rigging II Jury Rigging III Astronautics Rigging I Astronautics Rigging II Astronautics Rigging III Interceptors V Shield Management V Mechanics V EM Shield Compensation V Thermal Armor Compensation V
OPTIONAL GOOD TO HAVE FOR CYNO AND SP FARMING
CPU Management V Cynosural Field Theory I Cynosural Field Theory II Cynosural Field Theory III Cynosural Field Theory IV Cynosural Field Theory V Infomorph Psychology I Infomorph Psychology II Infomorph Psychology III Infomorph Psychology IV Infomorph Synchronizing I Infomorph Synchronizing II Infomorph Synchronizing III Infomorph Synchronizing IV Cybernetics I Cybernetics II Cybernetics III Cybernetics IV Cybernetics V Biology I Biology II Biology III Biology IV
Implants
You can install implants to improve your control over your freighter. A full set of Ascendancies will greatly increase you warp speed to near that of a battlecruiser. This will decrease the time contracts take to complete. The Ascendancy Omega is very expensive. A cheaper substitute is WS-618 and it performs basically the same. Any other implants that provide increased agility or warp speed are also very useful.
The fastest fit for a freighter is usually 2x Prototype Hyperspatial Accelerators, 1x Inertial Stablizer. You can view a graph of different fits and warp time for each freighter here http://imgur.com/a/i7ie3#0