New Member Push Guide: Difference between revisions

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Welcome to Push Industries. You are now a hauler and part of one of EVE Online's largest hauling corporations! You can accept and deliver contracts, help customers and make a lot of ISK! So, where do you go from here?
Welcome to Push Industries. You are now a hauler and part of one of EVE Online's largest hauling corporations! You can accept and deliver contracts, help customers and make a lot of ISK! So, where do you go from here?


https://www.pushx.net/pilot_optimizer/
= Push Policies & Procedures & Tools =


== Push Policies & Procedures & Tools ==
It is required that New Pushers read through the entire PushX Wiki, Corp Bulletins, Rates page, and FAQ page on the Push website, in order to become more familiar with all of Push's policies and procedures.  These tools ensure the continued safety and timely delivery of our customer's freight, and the safety of your personal ships and assets.


It is highly recommended that you read through the entire Push Wiki, Rates page and FAQ page on the Push website and memorize all of Push's policies and procedures. It is also highly recommended that you familiarize yourself with all of Push's tools and use them regularly.
It is also highly recommended that you familiarize yourself with all of Push's tools and use them regularly. PIR will be the most important tool you use and it is mandatory to use. PIR will show contracts based on your roles. https://pir.pushx.net/


= Skills =


PIR will be the most important tool you use and it is mandatory to use. PIR will show contracts based on your roles. https://pir.pushx.net/
At this point you will want to better your skills for flying the different ships you will use every day in Push if you haven't already. Implants are also very useful and can significantly reduce the amount of time you spend traveling from point A to point B.


PIR will automatically deactivate you if no contracts are hauled within 30 days.
===Base Skills===


== Skills ==
These skills will help you greatly with any of our used ship classes. Ranging from speeding up your travels, to increasing your chance to survive a gank these should be  your top priority to get to level V.


At this point you will want to better your freighter skills if you haven't already. Better freighter skills means you can carry larger contracts (up to our 1,125,000 m3 limit for high sec) and even carry multiple contracts at a time! Implants are also very useful and can significantly reduce the amount of time you spend traveling from point A to point B. Additionally, you should to be able to fly a blockade runner and deep space transport for high value low volume contracts and low sec (small) contracts.
'''Navigation'''
*Evasive Maneuvering V
*Navigation V
*Warp Drive Operation V
 
'''Armor'''
*Mechanics V
*Hull Upgrades V
 
'''Shield'''
*Shield Management V
*Shield Operation V
*Tactical Shield Manipulation IV
 
'''Neural Enhancement'''
*Cybernetics V
 
===Freighter===
 
Better freighter skills means you can carry larger contracts (up to our 1,126,500 m3 limit for high sec) and even carry multiple contracts at a time!  


*[Your Race] Freighter V
*[Your Race] Freighter V
*Industry V
 
*Transports Ships V
===DST/BR===
*Advanced Space Ship Command V (for better freighter agility)
 
*Electronics V
Additionally, you should to be able to fly a blockade runner and deep space transport for High-Sec Small and X-Small contracts and low sec X-Small contracts. For DSTs the Amor/Shield Compensation skills are very important as those greatly improve your tank. For both DSTs and BRs Warp Drive Operation V is crucial as it allows your to fit a T2 Interdiction Nullifier module which is vital for safely delivering freight in dangerous space such as Thera and Pochven. Transport Ships V is also very important as only with that you can move our biggest small contracts (62,500k m³).
 
*[Your Race] Industrial V
*Transport Ships IV (V strongly recommended to be able to move all contracts)
 
'''Navigation'''
*Acceleration Control IV (V strongly recommended)
 
'''Armor'''
*Explosive/Kinetic/Thermal/EM Armor Compensation IV (V strongly recommended)
 
'''Shield'''
*Explosive/Kinetic/Thermal/EM Shield Compensation IV (V strongly recommended)
*Tactical Shield Manipulation IV
 
'''Electronic Systems'''
*Cloaking IV
*Cloaking IV
*Evasive Maneuvering V
*Warp Drive Operation V
*Acceleration Control IV (V strongly recommended)
*Afterburner IV
*High Speed Maneuvering IV
*Cybernetics V
*All core skills to V


'''JF'''
=== JF ===
*Jump Drive Operation V
*Jump Drive Operation V
*Jump Freighters IV (V preferred)
*Jump Drive Calibration V
 
*Jump Fuel Conservation IV (V recommended)
MINIMUM REQUIREMENT
*Jump Freighters IV (V recommend)
Mechanics I
*Racial Freighter IV (V recommended)
Mechanics II
Mechanics III
Mechanics IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Frigate V
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Spaceship Command IV
Spaceship Command V
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Interceptors I
Interceptors II
Interceptors III
Interceptors IV
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Thermal Armor Compensation IV
RECOMMENDED SKILLS
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Cloaking I
Cloaking II
Cloaking III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Astronautics Rigging I
Astronautics Rigging II
Astronautics Rigging III
Interceptors V
Shield Management V
Mechanics V
EM Shield Compensation V
Thermal Armor Compensation V
OPTIONAL GOOD TO HAVE FOR CYNO AND SP FARMING
CPU Management V
Cynosural Field Theory I
Cynosural Field Theory II
Cynosural Field Theory III
Cynosural Field Theory IV
Cynosural Field Theory V
Infomorph Psychology I
Infomorph Psychology II
Infomorph Psychology III
Infomorph Psychology IV
Infomorph Synchronizing I
Infomorph Synchronizing II
Infomorph Synchronizing III
Infomorph Synchronizing IV
Cybernetics I
Cybernetics II
Cybernetics III
Cybernetics IV
Cybernetics V
Biology I
Biology II
Biology III
Biology IV


== Implants ==
= Implants =


You can install implants to improve your control over your freighter. A full set of Ascendancies will greatly increase you warp speed to near that of a battlecruiser. This will decrease the time contracts take to complete. Any other implants that provide increased agility or warp speed are also very useful.
You can install implants to improve your control over your ships. A full set of Ascendancies will greatly increase you warp speed. This will decrease the time contracts take to complete. The Ascendancy Omega is very expensive. A cheaper substitute is WS-618 and it performs basically the same. Any other implants that provide increased agility or warp speed are also very useful.


The fastest fit for a freighter is usually 2x Prototype Hyperspatial Accelerators, 1x Inertial Stablizer. You can view a graph of different fits and warp time for each freighter here http://imgur.com/a/i7ie3#0
The fastest fit for a freighter is usually 2x Prototype Hyperspatial Accelerators, 1x Inertial Stablizer. You can view a graph of different fits and warp time for each freighter here http://imgur.com/a/i7ie3#0


https://www.pushx.net/pilot_optimizer/
https://www.pushx.net/pilot_optimizer/

Latest revision as of 06:49, 26 August 2021

Welcome to Push Industries. You are now a hauler and part of one of EVE Online's largest hauling corporations! You can accept and deliver contracts, help customers and make a lot of ISK! So, where do you go from here?

Push Policies & Procedures & Tools

It is required that New Pushers read through the entire PushX Wiki, Corp Bulletins, Rates page, and FAQ page on the Push website, in order to become more familiar with all of Push's policies and procedures. These tools ensure the continued safety and timely delivery of our customer's freight, and the safety of your personal ships and assets.

It is also highly recommended that you familiarize yourself with all of Push's tools and use them regularly. PIR will be the most important tool you use and it is mandatory to use. PIR will show contracts based on your roles. https://pir.pushx.net/

Skills

At this point you will want to better your skills for flying the different ships you will use every day in Push if you haven't already. Implants are also very useful and can significantly reduce the amount of time you spend traveling from point A to point B.

Base Skills

These skills will help you greatly with any of our used ship classes. Ranging from speeding up your travels, to increasing your chance to survive a gank these should be your top priority to get to level V.

Navigation

  • Evasive Maneuvering V
  • Navigation V
  • Warp Drive Operation V

Armor

  • Mechanics V
  • Hull Upgrades V

Shield

  • Shield Management V
  • Shield Operation V
  • Tactical Shield Manipulation IV

Neural Enhancement

  • Cybernetics V

Freighter

Better freighter skills means you can carry larger contracts (up to our 1,126,500 m3 limit for high sec) and even carry multiple contracts at a time!

  • [Your Race] Freighter V

DST/BR

Additionally, you should to be able to fly a blockade runner and deep space transport for High-Sec Small and X-Small contracts and low sec X-Small contracts. For DSTs the Amor/Shield Compensation skills are very important as those greatly improve your tank. For both DSTs and BRs Warp Drive Operation V is crucial as it allows your to fit a T2 Interdiction Nullifier module which is vital for safely delivering freight in dangerous space such as Thera and Pochven. Transport Ships V is also very important as only with that you can move our biggest small contracts (62,500k m³).

  • [Your Race] Industrial V
  • Transport Ships IV (V strongly recommended to be able to move all contracts)

Navigation

  • Acceleration Control IV (V strongly recommended)

Armor

  • Explosive/Kinetic/Thermal/EM Armor Compensation IV (V strongly recommended)

Shield

  • Explosive/Kinetic/Thermal/EM Shield Compensation IV (V strongly recommended)
  • Tactical Shield Manipulation IV

Electronic Systems

  • Cloaking IV

JF

  • Jump Drive Operation V
  • Jump Drive Calibration V
  • Jump Fuel Conservation IV (V recommended)
  • Jump Freighters IV (V recommend)
  • Racial Freighter IV (V recommended)

Implants

You can install implants to improve your control over your ships. A full set of Ascendancies will greatly increase you warp speed. This will decrease the time contracts take to complete. The Ascendancy Omega is very expensive. A cheaper substitute is WS-618 and it performs basically the same. Any other implants that provide increased agility or warp speed are also very useful.

The fastest fit for a freighter is usually 2x Prototype Hyperspatial Accelerators, 1x Inertial Stablizer. You can view a graph of different fits and warp time for each freighter here http://imgur.com/a/i7ie3#0

https://www.pushx.net/pilot_optimizer/