New Member Push Guide: Difference between revisions

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*Transports Ships I
*Transports Ships I
*Advanced Space Ship Command V (for better freighter agility)
*Advanced Space Ship Command V (for better freighter agility)


*Cybernetics V
*Cybernetics V


*Evasive Maneuvering V
*Evasive Maneuvering V
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*Afterburner III
*Afterburner III
*High Speed Maneuvering I
*High Speed Maneuvering I


*Contracting IV
*Contracting IV


*All core skills to V
*All core skills to V

Revision as of 09:32, 29 January 2013

Welcome to Push Industries. You are now a Junior Pusher and part of one of EVE Online's largest hauling corporations! You can accept and deliver contracts, help customers and potentially make a lot of ISK! So, where do you go from here?

Skills

At this point you will want to better your freighter skills. Better freighter skills means you can carry larger contracts (up to our 900,000 m3 limit for high sec) and potentially carry more contracts at once! Implants for agility are also very useful and can significantly reduce the amount of time you spend traveling from point A to point B. Core skills are always important. You will also need to be able to fly a blockade runner and deep space transport for high value low volume contracts and low sec (small) contracts.

  • [Your Race] Freighter V.
  • Industry V
  • Transports Ships I
  • Advanced Space Ship Command V (for better freighter agility)


  • Cybernetics V


  • Evasive Maneuvering V
  • Warp Drive Operation V
  • Acceleration Control II
  • Afterburner III
  • High Speed Maneuvering I


  • Contracting IV


  • All core skills to V