New Member Push Guide

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Welcome to Push Industries. You are now a hauler and part of one of EVE Online's largest hauling corporations! You can accept and deliver contracts, help customers and make a lot of ISK! So, where do you go from here?

Push Policies & Procedures & Tools

It is required that New Pushers read through the entire PushX Wiki, Corp Bulletins, Rates page, and FAQ page on the Push website, in order to become more familiar with all of Push's policies and procedures. These tools ensure the continued safety and timely delivery of our customer's freight, and the safety of your personal ships and assets.

It is also highly recommended that you familiarize yourself with all of Push's tools and use them regularly. PIR will be the most important tool you use and it is mandatory to use. PIR will show contracts based on your roles.


At this point you will want to better your skills for flying the different ships you will use every day in Push if you haven't already. Implants are also very useful and can significantly reduce the amount of time you spend traveling from point A to point B.

Base Skills

These skills will help you greatly with any of our used ship classes. Ranging from speeding up your travels, to increasing your chance to survive a gank these should be your top priority to get to level V.


  • Evasive Maneuvering V
  • Navigation V
  • Warp Drive Operation V


  • Mechanics V
  • Hull Upgrades V


  • Shield Management V
  • Shield Operation V
  • Tactical Shield Manipulation IV

Neural Enhancement

  • Cybernetics V


Better freighter skills means you can carry larger contracts (up to our 1,126,500 m3 limit for high sec) and even carry multiple contracts at a time!

  • [Your Race] Freighter V


Additionally, you should to be able to fly a blockade runner and deep space transport for High-Sec Small and X-Small contracts and low sec X-Small contracts. For DSTs the Amor/Shield Compensation skills are very important as those greatly improve your tank. For both DSTs and BRs Warp Drive Operation V is crucial as it allows your to fit a T2 Interdiction Nullifier module which is vital for safely delivering freight in dangerous space such as Thera and Pochven. Transport Ships V is also very important as only with that you can move our biggest small contracts (62,500k m³).

  • [Your Race] Industrial V
  • Transport Ships IV (V strongly recommended to be able to move all contracts)


  • Acceleration Control IV (V strongly recommended)


  • Explosive/Kinetic/Thermal/EM Armor Compensation IV (V strongly recommended)


  • Explosive/Kinetic/Thermal/EM Shield Compensation IV (V strongly recommended)
  • Tactical Shield Manipulation IV

Electronic Systems

  • Cloaking IV


  • Jump Drive Operation V
  • Jump Drive Calibration V
  • Jump Fuel Conservation IV (V recommended)
  • Jump Freighters IV (V recommend)
  • Racial Freighter IV (V recommended)


You can install implants to improve your control over your ships. A full set of Ascendancies will greatly increase you warp speed. This will decrease the time contracts take to complete. The Ascendancy Omega is very expensive. A cheaper substitute is WS-618 and it performs basically the same. Any other implants that provide increased agility or warp speed are also very useful.

The fastest fit for a freighter is usually 2x Prototype Hyperspatial Accelerators, 1x Inertial Stablizer. You can view a graph of different fits and warp time for each freighter here