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Below are the procedures for delivering contracts for Wormhole contracts. Ships a deep space transport and a blockade runner is highly recommended for the small high sec and low sec contracts.
Information, guidelines, and procedures for servicing Thera and Pochven.


== Procedures ==
== ''' Thera Guide & Procedures ''' ==


-Take the oldest contract in the queue first.
=== Things to Know about Thera ===
#http://www.eve-scout.com/


== Special Cases ==
*Thera is a very large wormhole system that is 342 AU in diameter with many fleeting wormhole and k-space connections which last no longer than one day.
*Thera contains NPC stations that we can provide service to and from using Deep space transports and blockade runners.
*The largest threats are camps and warp disruption bubbles.


#'''Split Contracts:''' Customers are allowed to break a single contract up into several sub-contracts (all going from the same pick up station to the same destination station) if the number of item stacks in the contract exceeds EVE Online's item stack limit for contracts. The total combined volume of these sub-contracts cannot total more than the max size we offer for the service type. These sub-contracts could be identified by 1/3, 2/3, 3/3, etc. in the Info by Issuer field. Since the contract is split into several sub-contracts the reward and collateral will be spread across all the sub-contracts. These sub-contracts are meant and designed to be delivered together, not separately, so DO NOT take 1/2 of a contract while leaving 2/2 behind for another Pusher to complete.<br>&nbsp;
=== Guidelines for Hauling Safely ===
#'''Containers:''' For high sec service Push Industries discourages the use of containers in contracts and asks customers to avoid them when possible. We require that customers identify when containers are present in a contract by saying so in the contract description. However, this does not always happen and the only way for Pushers to identify contracts with containers is after they have already accepted them. In the case where a Pusher accepts a contract with a container that freight package will have to be directly traded between the contractor and the hauler at the pick up station and again at the destination station. '''A CONTRACT CONTAINING A CONTAINER CANNOT BE RE-CONTRACTED.''' This means that the contractor and the hauler must be on different accounts to be logged in simultaneously to perform the trade.<br>&nbsp;
*Ensure you are connected to the PushX General ACL shared locations folder on your scout and hauler/s for access to Thera bookmarks. You will find instadocks, insta-undocks, and lots of safe spots to bounce to in avoiding potential bubbles
#'''Low Sec (Small):''' These are contracts that are meant to be completed in a blockade runner (with a covert ops cloak) or a deep space transport (with a MWD and a normal cloak).
*Eve-Scout offers a public bookmarks folder in the public channel in game that can be used to find entrances and exits. You can also use http://www.eve-scout.com/ to find an entrance to Thera.
*If you choose not to use the public bookmark folder, you may reference the three-character signature from http://www.eve-scout.com/ and scan a wormhole with your scanning ship. (Astero, Heron, Buzzard etc.)
*ALWAYS USE A SCOUT. ALWAYS. It is highly recommended that the scout is a scanning ship that has the ability to scan down wormholes in the event that your entry wormhole collapses. A ship with a cloak and nullified to bubbles is recommended.
*Since wormholes do not show people in local, do not speak in local chat in Thera. You do not want to alert people of your presence.
*ALWAYS bookmark the wormhole you enter through for an easy return.
**'''NOTE:''' Rush contracts are not available for Thera contracts
**'''NOTE:''' Containers are not allowed for Thera contracts


== Erroneous Contracts ==
== ''' Pochven Guide & Procedures ''' ==


Please see the [[Contract_Management|Contract Management]] article for more information on erroneous contracts and how to deal with them.
=== Things to Know about Pochven ===


*Pochven functions similarly to wormhole space (no local chat, bubbles allowed)
*Map of Pochven: https://edencom.space/img/maps/Pochven-2.0.png
*Home System stargates ( Niarja, Kino, and Archee ) require 7.0 Trig standings and we do not currently service them
*D-Scan and a scout are your best friends in Pochven
*Currently, not all undock bookmarks in Pochven are instant warp


== Pusher Etiquette ==
=== Guidelines for Hauling Safely ===


Not all, but some of our customers plan their game time around when you make a delivery. After you accept a contract please be prompt with your delivery. Accepting a contract because you plan to do it in 2 days is '''NOT ALLOWED'''. Also, neglecting low reward or long distance contracts in favour of high reward and short distance contracts is '''NOT ALLOWED'''. '''Pushers who break these rules will be contacted directly by a Push Director or a Senior Pusher and possibly removed from the corporation if such behaviour continues.'''
*Ensure you are connected to the PushX General ACL shared locations folder on your scout and hauler/s for access to Pochven bookmarks. You will find instadocks, insta-undocks, and lots of safe spots to bounce to in avoiding potential bubbles
 
'''Fit Nullification'''
*Always have a nullification module equipped. DSTs should use T2 nullification modules
*Try not to warp while your nullification module is on cooldown. Wait at a safe bookmark in cloak if possible
 
'''Filaments'''
*Internal and Border filaments are best used to enter Pochven.
*Extraction filaments are the best choice to exit Pochven.
*Extraction filaments used in Senda, Urhinichi, or Sakenta should take you to a HS system. DSTs in particular should exit Pochven from these systems to avoid LS travel.
*Always carry multiple entry and exit filaments. If you get trapped in a hot system, filament out and cloak up. When you can, filament back into Pochven and try again
 
'''Bubbles and Gate Camps'''
*ALWAYS USE A SCOUT. ALWAYS. Nullified shuttles with an empty pod are cheap and easy for this purpose.
*If you end up in a camped gate bubble with no nullification off cooldown, burning back to gate (while cloaked if possible) may be best.
*BRs should have a MWD equipped for Covert Ops + MWD cycling to burn back towards a gate.
 
'''Beware of the NPC Rats'''
*Having dual positive Trig and Edencomm standings are absolutely mandatory for hauling in Pochven.
*Treat all NPC Rats in Pochven similarly to how you would treat players. They are a legitimate threat.
*Drifters and drones are a threat if you do not use Cloak/MWD or Cov Ops cloaking.
*Use undock/docking bookmarks to avoid rats. Do not attempt to align a BR to warp while in range of an NPC battleship.
 
'''Wormholes'''
*Wormholes may be used instead of filaments - filaments should still be carried for safety
*They spawn in specific systems
*DSTs should not leave HS to go to/from a wormhole and BRs should not leave LS/HS.
*Pochven Wormhole Guide: https://edencom.space/tracker.php

Latest revision as of 22:39, 10 October 2022

Information, guidelines, and procedures for servicing Thera and Pochven.

Thera Guide & Procedures

Things to Know about Thera

  • Thera is a very large wormhole system that is 342 AU in diameter with many fleeting wormhole and k-space connections which last no longer than one day.
  • Thera contains NPC stations that we can provide service to and from using Deep space transports and blockade runners.
  • The largest threats are camps and warp disruption bubbles.

Guidelines for Hauling Safely

  • Ensure you are connected to the PushX General ACL shared locations folder on your scout and hauler/s for access to Thera bookmarks. You will find instadocks, insta-undocks, and lots of safe spots to bounce to in avoiding potential bubbles
  • Eve-Scout offers a public bookmarks folder in the public channel in game that can be used to find entrances and exits. You can also use http://www.eve-scout.com/ to find an entrance to Thera.
  • If you choose not to use the public bookmark folder, you may reference the three-character signature from http://www.eve-scout.com/ and scan a wormhole with your scanning ship. (Astero, Heron, Buzzard etc.)
  • ALWAYS USE A SCOUT. ALWAYS. It is highly recommended that the scout is a scanning ship that has the ability to scan down wormholes in the event that your entry wormhole collapses. A ship with a cloak and nullified to bubbles is recommended.
  • Since wormholes do not show people in local, do not speak in local chat in Thera. You do not want to alert people of your presence.
  • ALWAYS bookmark the wormhole you enter through for an easy return.
    • NOTE: Rush contracts are not available for Thera contracts
    • NOTE: Containers are not allowed for Thera contracts

Pochven Guide & Procedures

Things to Know about Pochven

  • Pochven functions similarly to wormhole space (no local chat, bubbles allowed)
  • Map of Pochven: https://edencom.space/img/maps/Pochven-2.0.png
  • Home System stargates ( Niarja, Kino, and Archee ) require 7.0 Trig standings and we do not currently service them
  • D-Scan and a scout are your best friends in Pochven
  • Currently, not all undock bookmarks in Pochven are instant warp

Guidelines for Hauling Safely

  • Ensure you are connected to the PushX General ACL shared locations folder on your scout and hauler/s for access to Pochven bookmarks. You will find instadocks, insta-undocks, and lots of safe spots to bounce to in avoiding potential bubbles

Fit Nullification

  • Always have a nullification module equipped. DSTs should use T2 nullification modules
  • Try not to warp while your nullification module is on cooldown. Wait at a safe bookmark in cloak if possible

Filaments

  • Internal and Border filaments are best used to enter Pochven.
  • Extraction filaments are the best choice to exit Pochven.
  • Extraction filaments used in Senda, Urhinichi, or Sakenta should take you to a HS system. DSTs in particular should exit Pochven from these systems to avoid LS travel.
  • Always carry multiple entry and exit filaments. If you get trapped in a hot system, filament out and cloak up. When you can, filament back into Pochven and try again

Bubbles and Gate Camps

  • ALWAYS USE A SCOUT. ALWAYS. Nullified shuttles with an empty pod are cheap and easy for this purpose.
  • If you end up in a camped gate bubble with no nullification off cooldown, burning back to gate (while cloaked if possible) may be best.
  • BRs should have a MWD equipped for Covert Ops + MWD cycling to burn back towards a gate.

Beware of the NPC Rats

  • Having dual positive Trig and Edencomm standings are absolutely mandatory for hauling in Pochven.
  • Treat all NPC Rats in Pochven similarly to how you would treat players. They are a legitimate threat.
  • Drifters and drones are a threat if you do not use Cloak/MWD or Cov Ops cloaking.
  • Use undock/docking bookmarks to avoid rats. Do not attempt to align a BR to warp while in range of an NPC battleship.

Wormholes

  • Wormholes may be used instead of filaments - filaments should still be carried for safety
  • They spawn in specific systems
  • DSTs should not leave HS to go to/from a wormhole and BRs should not leave LS/HS.
  • Pochven Wormhole Guide: https://edencom.space/tracker.php