Asset Protection: Difference between revisions

Jump to navigation Jump to search
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
Asset protection - keeping your hauling ships and cargo alive - is the most important cornerstone of being a successful hauler. Due to our extremely wide range of services, ships, and collaterals, Pushers are expected to be experts in all areas of hauler asset protection. If there is any area you are uncertain about, take the time to consult with a more experienced Pusher.
Asset protection - keeping your hauling ships and cargo alive - is the most important cornerstone of being a successful hauler. Due to our extremely wide range of services, ships, and collaterals, Pushers are expected to be experts in all areas of hauler asset protection. If there is any area you are uncertain about, take the time to consult with a more experienced Pusher.
= '''Risk''' =
Risk is part of EVE Online. No matter what you are doing or where you are there is always some risk in Eve, even if it is very minimal. Risk is an unavoidable component of hauling and one reason why clients turn to PushX for their hauling needs. As such, Pushers are expected to be experts at assessing and handling the risks a contract may include.
== Minimizing Risk ==
The most effective way to minimize risk while hauling is to follow the best practices of asset protection and be competent in the essential techniques used by each ship type. Pushers are also encouraged to self-assess when they may be too tired - or otherwise impaired - to haul safely.
== Refusing a Contract Due to Risk ==
Hauler safety is PushX's top priority and Pushers will NEVER be penalized for refusing to accept or run a contract due to '''significant''' risk.
*Pushers are expected to consult a PushX Senior, Manager, or Director when they believe a contract is too dangerous for them to complete.
*Pushers are expected to have concrete - not anecdotal - evidence that a contract is dangerous. This can include recent kills on [https://zkillboard.com/ zKillboard], [http://evemaps.dotlan.net Dotlan] statistics, live footage, or in-game scouting.
*Significant risk does not include routine, circumventable risks such as a freighter gank fleet in Uedama.
*Inexperience with a particularly dangerous route is a valid risk; however, Pushers are expected to seek to improve and overcome a lack of experience.
*It is always appropriate to ask a more experienced Pusher for advice.
*Approval to skip a contract applies specifically to that contract at that time. This does not automatically apply to future contracts on the same route.


= '''Basic Asset Protection''' =
= '''Basic Asset Protection''' =
Line 9: Line 24:
{| class="wikitable" style="text-align: left;"
{| class="wikitable" style="text-align: left;"
|-
|-
| Ship Class || Areas of Service || Primary Defenses || Collateral Limits
| '''Ship Class''' || '''Areas of Service''' || '''Primary Defenses''' || '''Collateral Limits'''
|-
|-
| T1 Industrial || Not Used || N/A || N/A
| T1 Industrial || Not Used || N/A || N/A
Line 33: Line 48:
One method that ganking groups use to help ascertain your gank profile is scanning your ship and cargo before you reach a ganking hotspot.
One method that ganking groups use to help ascertain your gank profile is scanning your ship and cargo before you reach a ganking hotspot.
Blackbirds, Herons, Maulus, and Sunesis are ships commonly used for this purpose. You will see them sitting on gates, scanning passing haulers.
Blackbirds, Herons, Maulus, and Sunesis are ships commonly used for this purpose. You will see them sitting on gates, scanning passing haulers.
=== Triglavian Invasion Content ===
In the aftermath of the Triglavian Invasion, pilots need to be aware of the Triglavian and EDENCOM threat to ensure safe passage of their personal assets and PushX Freight.
You need positive EDENCOM standing to safely travel through EDENCOM systems and positive Triglavian standing to safely travel through Triglavian systems.
'''It is possible to be neutral to both sides of the conflict by acquiring EDENCOM and Triglavian standings killing Rogue Drones or Sleepers. This is the best practice - and required - for PushX haulers.'''
By default - with no standings - your hauler is considered hostile to Triglavians and neutral to EDENCOM.
==== Achieving Standing ====
Achieving standings of 0.0 or greater will make EDENCOM neutral towards you.
Achieving standings '''greater''' than 0.0 will make Triglavians neutral towards you.
This is the mandatory best practice for PushX haulers.
*Kill credit on an Edencom ship will give Trig standings and lose Edencom standings.
*Kill credit on a Triglavian ship will give Edencom standings and lose Trig standings.
*Kill credit on a Rogue Drone, Sleeper, or Drifter will give both positive Edencom and positive Trig standings.
The most optimal method, to the best of our knowledge at this time, involves getting kill credit on a Rogue Drone or Drifter in Pochven. The following is one way to cheaply accomplish this:
*Swap to a blank clone
*The following fit is very cheap and it is fast enough to kite away and warp off. It has three targeting range scrips so you can paint from 100km+
[Vigil, Pochven Diver]
Type-D Restrained Overdrive Injector
Type-D Restrained Overdrive Injector
Phased Scoped Target Painter
1MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster
F-90 Compact Sensor Booster
F-90 Compact Sensor Booster
Prototype Cloaking Device I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I
Targeting Range Script x3
*Grab a Pochven Filament (Border/Internal ideally)
*Use the filament to go to Pochven
*Warp at 100km to every warpable object (planet/moon/station/gate/beacon/etc) in the system until you find Drifters or Rogue Drones, ideally that are actively fighting Trigs or Edencomm
*Use D-Scan to help you find Drifters or Rogue Drones
*If you cannot find any Drifters or Rogue Drones, you can try moving to another system.
*Target a Drifter/Rogue Drone or two and target paint them. This will mark you as having contributed to their death if they die within the next - approximately - twenty minutes.
*Warp off to drop aggro
*You can wait at a bookmark in cloak, or watch them from cloak
*Wait for them to die fighting against Trigs or Edencomm - if they weren't in combat they will warp around every five minutes until they encounter a Trig or Edencomm fleet and start fighting
*You should receive standings for kill participation within twenty minutes of the Rogue Drone/Drifter dying
*You can either use an out (Extraction/Glorification) filament, or you can suicide your pod to get out of Pochven


== '''Universal Best Practices''' ==
== '''Universal Best Practices''' ==
Line 46: Line 117:


=== Stay Within Value Limits ===
=== Stay Within Value Limits ===
A hauler’s total cargo value should never exceed the PushX collateral limit for that ship class. Excessive freight value raises your gank profile.
A hauler’s total cargo value should never exceed the PushX collateral or value limit for that ship class. Excessive freight value raises your gank profile.


=== Disable Duel Invitations ===
=== Disable Duel Invitations ===
Line 76: Line 147:


=== Suicide Tackle ===
=== Suicide Tackle ===
''Gankers will have a "suicide tackler" positioned on a gate. The suicide tackler with warp disrupt your freighter while a fleet of damage ships in the system warp to your location to continue the warp disruption and apply damage. This is the most common freighter ganking method.''
''Gankers will have a "suicide tackler" positioned on a gate. The suicide tackler will warp disrupt your freighter while a fleet of damage ships in the system warp to your location to continue the warp disruption and apply damage. This is the most common freighter ganking method.''
*'''Counter: Scout ahead and use intel sources. Attempt to "ninja web" when there is a safe opportunity or wait for the gankers to gank another freighter and go through while they're "Flashing Red."'''
*'''Counter: Scout ahead and use intel sources. Attempt to "ninja web" when there is a safe opportunity or wait for the gankers to gank another freighter and go through while they're "Flashing Red."'''
*Common Suicide Tackle Ships: Gnosis, Procurer, Maller, Moa, Blackbird, Purifier
*Common Suicide Tackle Ships: Gnosis, Procurer, Maller, Moa, Blackbird, Purifier
Line 84: Line 155:


=== Gate Bump ===
=== Gate Bump ===
''Gankers will use a battleship - usually a Macherial - to repeatedly bump a freighter to prevent it aligning and entering warp while a gank fleet travels to the freighter's location.''
''Gankers will use a battleship - usually a Machariel - to repeatedly bump a freighter to prevent it aligning and entering warp while a gank fleet travels to the freighter's location.''
*'''Counter: Scout ahead and web past the bumping ship before it can bump.'''
*'''Counter: Scout ahead and web past the bumping ship before it can bump.'''
*Once being bumped, the "Log Off Trick" ''(See below)'' can be the best option.
*Once being bumped, the "Log Off Trick" ''(See below)'' can be the best option.
Line 102: Line 173:
*The Vigil Fleet Issue is generally the best "rookie" webber to use while training to fly a Rapier.
*The Vigil Fleet Issue is generally the best "rookie" webber to use while training to fly a Rapier.
*Your webber is often also your scout.
*Your webber is often also your scout.
*Do NOT web every warp - this massively raises your gank profile.


=== No Assembled Containers or Double Wraps ===
=== No Assembled Containers or Double Wraps ===
Line 128: Line 200:


=== Short-Range Webbing ===
=== Short-Range Webbing ===
''Used by webbers with much shorter range such as the Vigil Fleet Issue. This is not best practice; however, it is significantly superior to attempting to move your webber around the gate to get in range of your freighter while it is still in gate-cloak.''
''Used by webbers with shorter range such as the Vigil Fleet Issue. This is not best practice; however, it is significantly superior to attempting to move your webber around the gate to get in range of your freighter while it is still in gate-cloak.''
*Create a "Webbing" overview filtered to only show your own freighters that you want to web so that you will not misclick while webbing.
*Create a "Webbing" overview filtered to only show your own freighters that you want to web so that you will not misclick while webbing.
*Have your freighter and webber in the same fleet.
*Have your freighter and webber in the same fleet.
Line 146: Line 218:
*[https://www.youtube.com/watch?v=u1hS1hpHt_c Here is a (not-PushX) YouTube video example of the Log Off Trick]
*[https://www.youtube.com/watch?v=u1hS1hpHt_c Here is a (not-PushX) YouTube video example of the Log Off Trick]


= '''DST - High Sec/Thera/Pochven''' =
= '''Deep Space Transport (DST)''' =
Deep Space Transports deliver up to 62,500 m3 through High Sec and to Pochven and Thera.


 
== High-Sec Gank Methods ==
== DSTs Do Not Enter Low Sec or Null Sec ==
:DSTs carrying PushX freight should not be taken through Low Sec or Null Sec. The customer is being charged for the safest route.
 
== Cloak+MWD Mechanic ==
Deep Space Transports should be equipped with a Cloak and a Microwarp Drive to perform the Cloak+MWD Mechanic.
 
The Cloak+MWD Mechanic is the most essential tool for a DSTs safety (other than intel) and should be used in any common gank system, any active system, or any time there is reason to believe there is ganker activity. Cloak+MWD can be used on every warp.
 
See this video for a tutorial on how to do the Cloak+MWD mechanic. https://www.youtube.com/watch?v=qDZ0r4tavJE
 
== DST Gank Methods ==


Tornadoes are the most common ship used to gank DSTs; however, any ganking fleet may attempt to gank a DST.
Tornadoes are the most common ship used to gank DSTs; however, any ganking fleet may attempt to gank a DST.


=== Freighter Gank Fleet ===
=== Freighter Gank Fleet ===
A freighter gank fleet using suicide tackle and an off-grid fleet may also gank a DST if they are able to acquire tackle on a DST.
''A freighter gank fleet using suicide tackle and an off-grid fleet may also gank a DST if they are able to acquire tackle on a DST.''
 
*'''Counter: Cloak+MWD SHOULD prevent these fleets from succesfully tackling a DST.'''
Usually, these fleets will not have a decloaking method in place; however, Concord or a lot of ships on gate may incidentally decloak a DST.
*Usually, these fleets will not have a decloaking method in place; however, Concord or a lot of ships on gate may incidentally decloak a DST.
 
*A dual prop DST could attempt to overheat and burn to gate once tackled; otherwise, overheating modules and attempting to warp off is best practice.
A dual prop DST could attempt to overheat and burn to gate once tackled; otherwise, overheating modules and attempting to warp off is best practice.
*These ganks are most likely in common ganking systems.
 
These ganks are most likely in common ganking systems.


=== Alpha Damage ===
=== Alpha Damage ===
An alpha damage fleet will attempt to kill an uncloaked DST on gate using the high burst damage of tornadoes before the DST is able to warp off.
''An alpha damage fleet will attempt to kill an uncloaked DST on gate using high burst damage before the DST is able to warp off.''
 
*'''Counter: Cloak+MWD SHOULD prevent these fleets from having an opportunity to lock the DST.'''
The fleet of Tornadoes may camp directly on the gate or a short distance off grid with the intent of warping to grid.
*Tornadoes are the ship most often used for this gank method due to their high alpha damage and long range.
 
*The fleet of Tornadoes may camp directly on the gate or a short distance off grid with the intent of warping to grid.
'''Always check grid and D-Scan before dropping gate cloak and starting to Cloak+MWD.'''
*Always check grid and D-Scan before dropping gate cloak and starting to Cloak+MWD.
 
*Generally, Cloak+MWD should prevent these ganks from being a threat.
Generally, Cloak+MWD should prevent these ganks from being a threat.
*If Cloak+MWD fails, overheat tank modules and spam warp.
 
*A well-fit DST should be able to tank all but the highest damage alpha damage ganks if necessary
In the event that bad luck or error results in the DST being decloaked, overheating your defenses and continuing to attempt to warp off is your best chance of survival.
 
Understanding Cloak+MWD and having sufficient EHP are the keys to surviving this style of gank.


=== Decloaking Frigate ===
=== Decloaking Frigate ===
A variation of the Alpha Damage ganking method, gankers may also use a fast moving frigate - such as the Dramiel - to attempt to decloak the DST while they're doing the Cloak+MWD method.
''A variation of the Alpha Damage ganking method, gankers may also use a fast moving frigate to decloak the DST during their Cloak+MWD Trick.''
*'''Counter: Scout ahead. Fit sufficient tank to tank a significant number of gankers.'''
*Attempt the Cloak+MWD Trick
*While doing the Cloak+MWD Trick, set your tank modules to overheat
*When decloaked, immediately activate your (overheated) hardners
*Spam the warp button to attempt to warp off as soon as possible


If you believe you're going to be decloaked during your Cloak+MWD, begin by initiating your Cloak+MWD and then overheating your mid or low rack (for shield or armor tank respectively) so that when you are decloaked your modules are already overheated and ready to activate; attempt to warp off.
== Pochven and Thera Gank Methods ==
=== Warp Disruption Bubbles ===
''Warp Disruption Bubbles may be placed on gates or stations to trap ships.''
''Counter: Your DST should be fit with an interdiction nullifier module before entering Pochven or Thera.''
*DSTs should never travel through Thera or Pochven without a scout.
*An alt in a shuttle is a very viable method to scout ahead.
*Running a dual prop (MWD + Afterburner) fit may offer a second chance to burn back to a gate or out of a bubble in the event that the hauler gets caught.
*Due to the importance of overheating  to the DSTs survival, often the sub warp speed offered by an afterburner can outweigh the benefits of additional tank.


== Pochven and Thera ==
In Pochven and Thera bubbles are a significant threat to a DST. Your DST should be fit with an interdiction nullifier module before entering Pochven or Thera.


'''DSTs should never travel through Thera or Pochven without a scout.''' An alt in a shuttle is a very viable method to scout ahead.
== Best Practices ==
=== Do Not Enter Low Sec or Null Sec ===
DSTs carrying PushX freight should not be taken through Low Sec or Null Sec.


Running a dual prop (MWD + Afterburner) fit may offer a second chance to burn back to a gate or out of a bubble in the event that the hauler gets caught. Due to the importance of overheating  to the DSTs survival, often the sub warp speed offered by an afterburner can outweigh the benefits of additional tank.
=== Use Cloak+MWD ===
Cloak+MWD should be used any time there is a chance of danger. Cloak+MWD can also be used to avoid cargo scanners.


= '''BR - High Sec/Low Sec/Thera/Pochven''' =
=== Use Dock/Undock Bookmarks ===
Blockade Runners should not be used in Null Sec because of bubbles. Even with a cloak, bubbles greatly increase your risk. BR contracts should stay in the highest security of space that the contract allows. That means High Sec contracts should not be taken through Low Sec as a shortcut. The customer is being charged for the safest route.
Using Dock/Undock Bookmarks reduces the risk of dock/undock ganks. DSTs can use Cloak+MWD once on an undock bookmark. If no bookmark is available the [https://wiki.pushx.net/index.php?title=Asset_Protection#Stop.2C_Align.2C_Warp_Method "Stop, Align, Warp"] method listed in the Jump Freighter section is the next best approach.


Remember these important attributes about these ships:
=== Fit Tank ===
:BRs are not scannable and fit a Covert Ops cloak meaning they can warp cloaked.
DSTs benefit from fitting active-resistance tank due to their overheat bonuses. Check PushX Corp Bulletins for specifics on PushX requirements.


== Instadocks/Undocks ==
== Essential Techniques ==
:Using specialized bookmarks to immediately warp away from a station or immediately dock are key to flying a BR properly.
=== Cloak + MWD Trick ===
''The Cloak + MWD Trick allows DSTs to get into warp with little to no window for a ganker to lock them.''
*The Cloak+MWD Mechanic is the most essential tool for a DSTs safety (other than intel) and should be used in any common gank system, any active system, or any time there is reason to believe there is ganker activity.
*Cloak+MWD can be used on every warp.
*Hit Align to the destination
*Immediately activate cloak
*On the next tick activate microwarp drive
*Once the microwarp is approximately 90% of it's cycle (when the timer reaches the "tail" of the MWD module icon), deactivate cloak and hit warp
*See this video for a tutorial on how to do the Cloak+MWD mechanic. https://www.youtube.com/watch?v=qDZ0r4tavJE


:'''Blockade Runners''' are particularly vulnerable on station because they have little EHP. Instalock Tornadoes will often try to one shot kill BRs that are docking or undocking at station.
= '''Blockade Runner (BR)''' =
BRs are used to deliver up to 12,500m3 through high sec, low sec, Thera, and Pochven.


:See the Docking/Undocking section for more information.
== High-Sec Gank Methods ==
http://wiki.pushx.net/index.php?title=Asset_Protection#Docking.2FUndocking
=== Dock/Undock Alpha Gank ===
''Gankers will wait either near the station with a ship fit for high alpha damage to attempt to gank the BR as it docks or undocks.''
*'''Counter: Use insta dock/undock bookmarks.'''"
*If you do not have an insta dock bookmark, warp at 100km in cloak to confirm the absence of a ganker, and then warp to a warpable object and warp back.
*If you do not have an instant dock bookmark, approaching from an abnormal direction - might - help.
*Many BRs have room to carry a shuttle that can be used to burn an instadock while the BR is docked at a safe station.
*A rookie corvette can be used to burn an undock bookmark.  
*When you undock, check for potential gankers on grid before breaking the undock invulnerability if you do not have a good instant undock bookmark.


== Cloaking ==
=== Concord Decloak ===
''CONCORD or Faction Police may decloak a BR as it is aligning, enabling a ganker on the gate to gank the BR.''
*'''Counter: If an NPC ship is near your BR, wait for it to move before breaking gate cloak if there is a ganker on grid.'''
*The odds of this happening are much higher on a gate when there is a large CONCORD fleet that has recently responded to a gank.
*If there is reason for concern, having the various NPC fleets visible on your Overview can make it easier to judge when to drop gate cloak.


:'''Blockade Runners''' should always have a Covert Ops Cloak and should always use it. Blockade Runners usually die to insta-lock Tornadoes on station or gates. Blockade Runners' cargo can not be scanned so gankers never know what you have or if you are empty and will gank you on chance. For this reason, you must use the covert-ops cloak for each warp.  
== Low-Sec Gank Methods ==
=== Litter Decloak Camp ===
''Gankers will scatter objects like containers, corpses, or drones around a gate to prevent a BR from cloaking.''
*'''Counter: Scout ahead, especially in high-traffic systems.'''


:A potential threat are gatecamps that prevent you from cloaking immediately after initiating warp. Usually this is done by littering a gate with tons of drones or containers so that you are always within 2000 m of an object, preventing you from cloaking. Paired with an insta-locking tackle ship this is a pretty much failsafe way of catching BRs. The only way to avoid this kind of camp is to use a scout.
=== Fighter Decloak Camp ===
''Gankers will position fighters on a gate that will move towards the BR while it is aligning to attempt to decloak it. Once decloaked, a gank ship will lock and tackle the BR.''
*'''Counter: Fit for the fastest align time for the needed cargo size.'''
*BRs should be able to stay under 5 seconds align time easily
*It is extremely unlikely that gankers will be able to both decloak and tackle a BR with an align time under 5 seconds.
*Both carrier and citadel fighters can be used


== Lowsec ==
=== Frigate Decloak Camp ===
''Similar to the fighter decloak camp gankers may use a fast frigate to attempt to decloak and tackle a BR while it is aligning. This is generally uncommon and not particularly effective''
*'''Counter: Fit for the fastest align time for the needed cargo size.'''


:Some dangers in low sec are gate camps and station camps. Scouting is always recommended and knowing the proper procedures for flying industrials is important. For small deliveries to Low sec you should always use a proper ship with a proper fit.
== Pochven and Thera Gank Methods ==
=== Warp Disruption Bubbles ===
''Warp Disruption Bubbles may be placed on gates or stations to trap ships.''
*'''Counter: Your BR should be fit with an interdiction nullifier before entering Pochven or Thera.'''
*BRs should not travel through Pochven without a scout.
*An alt in a shuttle is a viable method to scout ahead.
*A microwarp drive should be fit instead of an afterburner to give the option of burning back to a gate in cloak with one cycle of the prop mod.


:If necessary, warp to a station at 100km while cloaked to view the activity on the station before warping your hauler there.
=== NPC Gank ===
''Some of the powerful NPCs in Pochven can pose a very viable threat to a BR.''
*'''Counter: Treat NPC ships the same as you would a player.'''
*Even with dual positive Triglavian and Edencomm standings, drifters and drones can still pose a threat.
*Use insta dock and undock bookmarks


== '''Thera Dangers''' ==
== Best Practices ==
:Our only wormhole serviced is Thera which has a mix of Low Sec and Null Sec risks. Entrances can be heavily camped at times, especially when they are near trade hubs. There are also interdiction spheres (bubbles) as in Null Sec which usually occur around stations.
=== Always Cloak ===
BRs should always use their covert ops cloak while traveling.


:PushX has many Thera safe spots in corp bookmarks which can be used to bounce celestials to avoid landing in bubbles. Haulers should never warp from the wormhole to the station as a bubble could be placed there. Always use an interceptor alt to scout entrances and stations before entering or warping in Thera.
=== Remember That BRs Can't Be Cargo Scanned ===
BRs are unable to be cargo scanned. This means that every BR is a target of equal interest to gankers. Always fly as though you are carrying the maximum collateral limit.


:DST pilots should also be advised that High Sec wormholes will not accept your ship through if its stability has been compromised.


:See http://wiki.pushx.net/index.php?title=Wormhole_Service for more information.
=== Use Insta Dock/Undock Bookmarks ===
BRs should always intend to use insta dock/undock bookmarks if possible as they are very suspectible to ganks while sitting on a station. If no bookmark is available the [https://wiki.pushx.net/index.php?title=Asset_Protection#Stop.2C_Align.2C_Warp_Method "Stop, Align, Warp"] method listed in the Jump Freighter section is the next best approach.


= '''Jump Freighter''' =
= '''Jump Freighter''' =
Line 376: Line 488:
*If you are undocking from a station with a small docking radii, inertial stabilizers and expanded cargohold modules will reduce how far your JF travels while slowing down and aligning.
*If you are undocking from a station with a small docking radii, inertial stabilizers and expanded cargohold modules will reduce how far your JF travels while slowing down and aligning.
*Information on station docking radii can be found here: http://go-dl.eve-files.com/media/1105/Stations_undock_range.pdf
*Information on station docking radii can be found here: http://go-dl.eve-files.com/media/1105/Stations_undock_range.pdf
= '''Triglavian Invasion Content''' =
:In the aftermath of the Triglavian Invasion, additional difficulties for haulers have been generated.  Pilots need to be aware of the Triglavian and EDENCOM threat to ensure safe passage of their personal assets and PushX Freight.
:You need positive EDENCOM standing to safely travel through EDENCOM systems and positive Triglavian standing to safely travel through Triglavian systems.
:'''It is possible to be neutral to both sides of the conflict by acquiring EDENCOM and Triglavian standings killing Rogue Drones or Sleepers. This is the best practice - and required - for PushX haulers.'''
:By default - with no standings - your hauler is considered hostile to Triglavians and neutral to EDENCOM.
== EDENCOM and Triglavian Systems and Fleets ==
:Systems affected by the Triglavian Invasion content are divided into EDENCOM and Trig Systems. Both are heavily defended by the corresponding faction with aggressive, heavily armed fleets and turrets on stations and gates.
:*There are two kinds of EDENCOM systems in HS and LS: EDENCOM Fortresses and EDENCOM Minor Victory systems. They are defended by EDENCOM and faction fleets and Gunstar turrets.
:*There are two kinds of Triglavian systems in HS and LS: Triglavian Minor Victories and Triglavian Major Victories. They are defended by Triglavian fleets and Entropic Disintergrator Werpost turrets.
:*Both Triglavian and EDENCOM Fleets can spawn outside of Triglavian and EDENCOM affected systems and will be hostile to capsuleers without the appropriate standings.
:It is possible to navigate Triglavian and EDENCOM systems and roaming fleets using the same techniques (e.g. Cloak/MWD, Cov Ops Cloaking, Scouting and Webbing, bookmarks, etc) that are used to avoid capsuleer gankers; however, '''this is not best practice, and is not acceptable for PushX haulers.
'''
== Achieving Standing ==
:Achieving standings of 0.0 or greater will make EDENCOM neutral towards you.
:Achieving standings '''greater''' than 0.0 will make Triglavians neutral towards you.
:This is the mandatory best practice for PushX haulers.
:*Kill credit on an Edencom ship will give Trig standings and lose Edencom standings.
:*Kill credit on a Triglavian ship will give Edencom standings and lose Trig standings.
:*Kill credit on a Rogue Drone, Sleeper, or Drifter will give both positive Edencom and positive Trig standings.
:The most optimal method, to the best of our knowledge at this time, involves getting kill credit on a Rogue Drone or Drifter in Pochven. The following is one way to cheaply accomplish this:
=== Set Up ===
# Swap to a blank clone
# The following fit is very cheap and it is fast enough to kite away and warp off. It has three targeting range scrips so you can paint from 100km+
[Vigil, Pochven Diver]
Type-D Restrained Overdrive Injector
Type-D Restrained Overdrive Injector
Phased Scoped Target Painter
1MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster
F-90 Compact Sensor Booster
F-90 Compact Sensor Booster
Prototype Cloaking Device I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I
Targeting Range Script x3
=== Procedure ===
# Grab a Pochven Filament (Border/Internal ideally)
# Use the filament to go to Pochven
# Warp at 100km to every warpable object (planet/moon/station/gate/beacon/etc) in the system until you find Drifters or Rogue Drones, ideally that are actively fighting Trigs or Edencomm
# Use D-Scan to help you find Drifters or Rogue Drones
# If you cannot find any Drifters or Rogue Drones, you can try moving to another system.
# Target a Drifter/Rogue Drone or two and target paint them. This will mark you as having contributed to their death if they die within the next - approximately - twenty minutes.
# Warp off to drop aggro
# You can chill at a bookmark in cloak, or watch them from cloak
# Wait for them to die fighting against Trigs or Edencomm - if they weren't in combat they will warp around every five minutes until they encounter a Trig or Edencomm fleet and start fighting
# You should receive standings for kill participation within twenty minutes of the Rogue Drone/Drifter dying
# You can either use an out (Extraction/Glorification) filament, or you can suicide your pod to get out of Pochven
= '''Acceptable Risks''' =
:Risk is a part of EVE Online. No matter what you are doing or where you are there is always some risk, even if it is very minimal. Hauling involves risk too. Protecting your ships means understanding and managing the amount of risk involved when you accept and try to complete contracts. Where the risk is not considered to be "significant" for the type of ship you are piloting you are expected to complete courier contracts appropriate for the ship(s) that you fly unless an exception for you has been explicitly granted by a member of the Push Executive.
:In the eyes of Push Industries "significant risk" applies only to situations where you are 80% sure that you WILL lose your ship trying to complete a contract. Risk is assessed on a contract-by-contract basis, not on a general level. Your assessment of risk MUST be based on recent kill mails from [https://zkillboard.com/ zKillboard], [http://evemaps.dotlan.net Dotlan] statistics, in-game map statistics or in-game scouts. In other words you must have hard evidence to justify not accepting contracts.
:The following table provides a general overview of what amount of risk specific hauling ships can take on (by security status):
{| class="wikitable" style="text-align: left;"
|-
| T1 Industrials || These should not be used in Push Industries as their tank is paper thin.
|-
| Freighters || Slow and expensive, these ships should stay in high security space.
|-
| DST|| Tanky and quicker than a freighter DSTs can carry high value in high sec. They can also be used with a scout in Thera and Pochven.
|-
| BR|| Designed to tackle the dangers of low security and lawless space, these ships can be used in High Sec, Low Sec, Thera, and Pochven.
|-
| Jump Freighters || These ships can go anywhere in HS, LS, or NS that there is a station to freely dock at.
|}
:Any other ship not listed in the table above should not be utilized for moving Push Industries contracts. Other ships such as covert ops ship or a tanked orca with a webber are not endorsed by Push and are not acceptable. There may also be a risk of removal from the corp if the risk was inappropriate for the route and collateral and a loss occurs.
= '''Prevention''' =
:The best way to prevent the loss of your ship is not to take unnecessary risks. As a Pusher you have the right NOT to take any contracts where you believe there is a significant risk of losing your ship (see [[Asset Protection#Acceptable Risks|Acceptable Risks]] for a corporate definition of "significant risk") or that you feel are too difficult to complete. As a member of Push Industries you will never be punished for trying to protect your ships.
:Other ways to prevent the loss of your ship include not carrying extra freight or cargo that could make the value of your total cargo really high, double-wrapping so that random ships cannot scan your cargo (not in freighters), not using low sec short cuts and not using the autopilot feature are all very good ways to minimize risk.
:Thera is a system where the general threat is usually low but can catch Pushers out. Utilizing a scout is highly recommended to prevent landing in a bubble or undocking into a station camp that has just materialized. Having your own bookmarks in addition to the corp ones is recommended.
Bureaucrats, push, push-admin, push-director, push-manager, push-senior, Administrators
338

edits

Navigation menu