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==== Achieving Standing ====
==== Achieving Standing ====


Achieving standings of 0.0 or greater will make EDENCOM neutral towards you.
Achieving standings of 0.0 or '''greater''' will make EDENCOM neutral towards you.
Achieving standings '''greater''' than 0.0 will make Triglavians neutral towards you.
Achieving standings '''greater''' than 0.0 will make Triglavians neutral towards you.
This is the mandatory best practice for PushX haulers.
This is the mandatory best practice for PushX haulers.


*Kill credit on an Edencom ship will give Trig standings and lose Edencom standings.
* '''Do NOT''': Kill credit on an Edencom ship will give Trig standings and lose Edencom standings.
*Kill credit on a Triglavian ship will give Edencom standings and lose Trig standings.
* '''Do NOT''': Kill credit on a Triglavian ship will give Edencom standings and lose Trig standings.
*Kill credit on a Rogue Drone, Sleeper, or Drifter will give both positive Edencom and positive Trig standings.
* '''Do''': Kill credit on a Rogue Drone, Sleeper, or Drifter will give both positive Edencom and positive Trig standings.


The most optimal method, to the best of our knowledge at this time, involves getting kill credit on a Rogue Drone or Drifter in Pochven. The following is one way to cheaply accomplish this:
The most optimal method, to the best of our knowledge at this time, involves getting kill credit on a Rogue Drone, Sleeper, or Drifter in Pochven. The following is one way to cheaply accomplish this:


*Swap to a blank clone
*Swap to a blank clone (no implants)
*The following fit is very cheap and it is fast enough to kite away and warp off. It has three targeting range scrips so you can paint from 100km+
*The following fit is very cheap and it is fast enough to kite away and warp off. It has three targeting range scrips so you can paint from 100km+


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*Grab a Pochven Filament (Border/Internal ideally)
*Grab a Pochven Filament (Border/Internal ideally)
*Use the filament to go to Pochven
*Use the filament to go to Pochven
*Warp at 100km to every warpable object (planet/moon/station/gate/beacon/etc) in the system until you find Drifters or Rogue Drones, ideally that are actively fighting Trigs or Edencomm
*Warp at 100km to every warpable object (planet/moon/station/gate/beacon/etc) in the system until you find Drifters, Sleepers, or Rogue Drones, ideally that are actively fighting Trigs or Edencomm
*Use D-Scan to help you find Drifters or Rogue Drones
*Use D-Scan to help you find Drifters or Rogue Drones. Ensure that these entities are enabled in your overview settings.
*If you cannot find any Drifters or Rogue Drones, you can try moving to another system.
*If you cannot find any Drifters, Sleepers, or Rogue Drones, you can try moving to another system.
*Target a Drifter/Rogue Drone or two and target paint them. This will mark you as having contributed to their death if they die within the next - approximately - twenty minutes.
*Target a Drifter/Sleeper/Rogue Drone or two and target paint them. This will mark you as having contributed to their death if they die within the next - approximately - twenty minutes.
*Warp off to drop aggro
*Warp off to drop aggro
*You can wait at a bookmark in cloak, or watch them from cloak
*You can wait at a bookmark in cloak, or watch them from cloak
*Wait for them to die fighting against Trigs or Edencomm - if they weren't in combat they will warp around every five minutes until they encounter a Trig or Edencomm fleet and start fighting
*Wait for them to die fighting against Trigs or Edencomm - if they weren't in combat they will warp around every five minutes until they encounter a Trig or Edencomm fleet and start fighting
*You should receive standings for kill participation within twenty minutes of the Rogue Drone/Drifter dying
*You should receive standings for kill participation within twenty minutes of the Rogue Drone/Sleeper/Drifter dying
*You can either use an out (Extraction/Glorification) filament, or you can suicide your pod to get out of Pochven
*You can either use an out (Extraction/Glorification) filament, or you can suicide your pod to get out of Pochven


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*The Vigil Fleet Issue is generally the best "rookie" webber to use while training to fly a Rapier.
*The Vigil Fleet Issue is generally the best "rookie" webber to use while training to fly a Rapier.
*Your webber is often also your scout.
*Your webber is often also your scout.
*Do NOT web every warp - this massively raises your gank profile.


=== No Assembled Containers or Double Wraps ===
=== No Assembled Containers or Double Wraps ===
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*If you use "Warp to 0" instead of "Jump" to initiate warp, and do not hit "Jump" to queue the gate jump command while in warp, you will have an additional few seconds of post-warp invulnerability in which you can jump to your e-cyno.
*If you use "Warp to 0" instead of "Jump" to initiate warp, and do not hit "Jump" to queue the gate jump command while in warp, you will have an additional few seconds of post-warp invulnerability in which you can jump to your e-cyno.


=== Stop, Align, Warp Method ===
=== Stop, Align, Warp (S.A.W.) Method ===
''This is the correct way to warp a JF to a gate from a station in Low Sec. This is also a safer way to warp a JF in High Sec when you think there is a gank risk.''
''This is the correct way to warp a JF to a gate from a station in Low Sec. This is also a safer way to warp a JF in High Sec when you think there is a gank risk.''
*Immediately upon undocking, press Ctrl+Space to start stopping your JF. This will not break the undock invulnerability. ''(This step is not necessary when initiating a warp from gate cloak).''
*Immediately upon undocking, press Ctrl+Space to start stopping your JF. This will not break the undock invulnerability. ''(This step is not necessary when initiating a warp from gate cloak).''
Bureaucrats, push, push-admin, push-director, push-manager, push-senior, Administrators
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