Bureaucrats, push, push-admin, push-director, push-manager, push-senior, Administrators
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Xye Zaloris (talk | contribs) No edit summary |
Xye Zaloris (talk | contribs) No edit summary |
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=== Deep Space Transport - DST === | === Deep Space Transport - DST === | ||
*Warp Core Stabs could be a valuable “swap-in” for low slots for shield tanked | *Warp Core Stabs could be a valuable “swap-in” for low slots for shield tanked DSTs while traveling hostile systems. Warp Core Stabs should almost entirely negate the Triglavian fleets as they only do one point per tackle. | ||
*You can use the cloak/MWD trick to get past werposts on gates. | *You can use the cloak/MWD trick to get past werposts on gates. | ||
*Perfect cloak/MWD on gates will get past fleets. Best practice is to scout ahead to avoid roaming fleets. | *Perfect cloak/MWD on gates will get past fleets. Best practice is to scout ahead to avoid roaming fleets. | ||
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*If locked by a Triglavian fleet | *If locked by a Triglavian fleet | ||
**Each Triglavian ship that can warp disrupt will add one point of warp disruption. | **Each Triglavian ship that can warp disrupt will add one point of warp disruption. | ||
** | **DSTs have an innate +2 warp core stability; attempt to warp out anyway if you believe there are less than three tacklers locking you. | ||
**Otherwise, warp disruption (long point) does not disable MWD or MJD: activate/overheat all defensive and prop modules and attempt to burn back to the gate and/or MJD out. | **Otherwise, warp disruption (long point) does not disable MWD or MJD: activate/overheat all defensive and prop modules and attempt to burn back to the gate and/or MJD out. | ||
*Undocking | *Undocking |
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