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=== Deep Space Transport - DST ===
=== Deep Space Transport - DST ===


*Warp Core Stabs could be a valuable “swap-in” for low slots for shield tanked DST’s while traveling hostile systems. Warp Core Stabs should almost entirely negate the Triglavian fleets as they only do one point per tackle.
*Warp Core Stabs could be a valuable “swap-in” for low slots for shield tanked DSTs while traveling hostile systems. Warp Core Stabs should almost entirely negate the Triglavian fleets as they only do one point per tackle.
*You can use the cloak/MWD trick to get  past werposts on gates.
*You can use the cloak/MWD trick to get  past werposts on gates.
*Perfect cloak/MWD on gates will get past fleets. Best practice is to scout ahead to avoid roaming fleets.
*Perfect cloak/MWD on gates will get past fleets. Best practice is to scout ahead to avoid roaming fleets.
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*If locked by a Triglavian fleet
*If locked by a Triglavian fleet
**Each Triglavian ship that can warp disrupt will add one point of warp disruption.
**Each Triglavian ship that can warp disrupt will add one point of warp disruption.
**DST’s have an innate +2 warp core stability; attempt to warp out anyway if you believe there are less than three tacklers locking you.
**DSTs have an innate +2 warp core stability; attempt to warp out anyway if you believe there are less than three tacklers locking you.
**Otherwise, warp disruption (long point) does not disable MWD or MJD: activate/overheat all defensive and prop modules and attempt to burn back to the gate and/or MJD out.
**Otherwise, warp disruption (long point) does not disable MWD or MJD: activate/overheat all defensive and prop modules and attempt to burn back to the gate and/or MJD out.
*Undocking  
*Undocking  
Bureaucrats, push, push-admin, push-director, push-manager, push-senior, Administrators
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