Asset Protection: Difference between revisions

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Part of hauling with Push Industries is knowing how to protect your assets (namely your ships). As a Pusher you will have to fly a freighter as well as provide 1 billion ISK or more as collateral for the contract you accept. However, the reward for the courier may be as little as just a few million ISK. As a jump freighter pilot (JF Pilot) you will be flying a jump freighter worth much more than a normal freighter and in more dangerous space. The safety of the assets you use to deliver contracts (your ships) is very important and it is necessary that you try to protect your ships.
Part of hauling with Push Industries is knowing how to protect your assets (namely your ships). As a Pusher you will have to fly a freighter as well as provide 1 billion ISK or more as collateral for the contract you accept. However, the reward for the courier may be as little as just a few million ISK. As a jump freighter pilot (JF Pilot) you will be flying a jump freighter worth much more than a normal freighter and in more dangerous space. The safety of the assets you use to deliver contracts (your ships) is very important and it is necessary that you try to protect your ships.


== '''Freighters - High Sec Only''' ==
= Freighters =


=== Freighter Ganking ===
:Freighter pilots make up the backbone of PushX, moving more m3 through more systems than any other class of freight. Despite the relatively low skill requirements for a freighter pilot, the in-game knowledge necessary to be a top notch freight pilot remains high.


:In High Sec there is a danger of a "freighter gank" where a group of players aim to immobilize and destroy your freighter before CONCORD destroys all of their ships (usually seconds on both counts.) Immediately afterwards they will use other characters and loot your freighter wreck. Long standing examples of this have happened in Niarja and Uedama and any 0.5/0.6 system on the major trade routes can be problematic at times.
:PushX only operates freighters in High-Sec, so our asset protection procedures will focus solely on the dangers in High Security Space.


:'''A freighter should never have more than 2bil ISK in cargo at any time.''' Once a freighter has more than that, it becomes a gank target.
== Types of Freighter Ganking ==


:Gankers are attracted to certain conditions and they are usually (but not exclusively), if a cargo is worth more than 2 bil or if it is double wrapped (thus potentially being over 2B). If a contract is double wrapped it can not be scanned and they will likely assume that you have something valuable and usually try to gank you. It is recommended to not double wrap a contract in a freighter. Gankers will almost always gank the ship to see what is inside.
:In High Sec, there is a danger of a "freighter gank" where a group of players aim to immobilize and destroy your freighter before CONCORD arrives on grid to destroy all of their ships. Multiple groups exist who practice various techniques with great success, and immediately afterwards they will use other characters to loot your freighter wreck for profits to fuel their next gank. Long standing examples of this have happened in Niarja, Uedama, and many of the 0.5/0.6 systems on the major trade routes, but even higher true-sec systems, up to and including 1.0 systems, are not immune from freighter ganking.


:A common technique gankers use is bumping.
:Several types of freighter ganking methods exist


:The first scenario is the most common. A bumping ship starts to bump you (usually a Machariel) while aligning, and prevents you from warping. Once you are far from the gate guns, a DPS fleet (often Catalysts, Coercers, bombers, Talos) land on you, and kill you. This can be prevented by webbing yourself before the bump starts.
=== Bump and Gank ===


:The second scenario is less common, but can happen, mostly if you don’t respect the 2B rules or the double wrap rule. You are scanned a few gates before the ganking system or at your undock (often by Blackbird, Heron, Maulus), and the ganking team waits for you on the gate. As soon as you decloak, they tackle you and kill you. This can be prevented by following the safety rules, and by scouting the hot systems.
:The bump and gank method is the most common type of freighter gank. Typically, a Machariel will bump your freighter out of alignment to prevent your ability to warp. This then allows a group of DPS ships, often Catalysts, Coercers, stealth bombers, or Talos, to warp in and destroy your freighter.
:* The type and number of which will vary depending on the system and your freighter type and fit
:* In the September 11, 2020 patch, CCP added a 3 minute max warp timer, so a bumper has only 3 minutes to bump you before they must either gank you or utilize suicide tackle to restart your 3 minute warp timer.


=== Webbing ===
=== Suicide Tackle and Gank ===
 
:The Suicide Tackle and Gank is the most common method utilized by Jason Kusion in Uedama, and pilots need to be acutely aware of how it works.
:* A suicide tackle ship, often a Blackbird, Maller, Moa, or Procurer, will apply tackle to your freighter as soon as you initiate your warp from the gate.
:* An awaiting DPS fleet will warp in and destroy your vessel prior to destruction of the suicide tackle by gate guns or CONCORD. This fleet is typically located on short d-scan from the gate and is a certain sign of an impending gank.
 
=== Bait Courier Contract Gank ===
 
:In this case, the alt of a ganker will create a public courier contract with a relatively high reward, but with a volume that typically requires a double or triple expanded freighter.  The collateral value of the courier contract will be excessveily high, 5-20 billion ISK. An unaware pilot will accept the contract due to the high reward, only to discover that the contents of the courier do not match the value of the collateral.  They will be subsequently hunted and ganked using one of the methods above.  The freighter pilot is forced to fail the courier contract, resulting in the collateral being kept by the gankers.
 
:* Never trust a high reward, high m3, high collateral public freighter contract, particularly ones which require travel through 0.5/0.6 systems
:* Always check the issuers of a contract for past scam activity
:* The contents of these couriers will frequently be assembled containers, with additional random items outside of the containers but still in the courier wrap that allow a gank scanner to identify the target freighter with their contract.
 
=== Duel Scam Gank ===
 
:With the addition of the Duel Invite system, enterprising players have attempted to scam unsuspecting players into accepting a Duel Invite for "assistance" - and then the assistance arrives in the form of armed combat and the destruction of their freighter.
 
:* Duel Scams often start with a bump machariel bumping you
:* Another "friendly" pilot will convo you and ensure you that he is there to help
:* Once the duel invite for assistance is accepted, the same "friendly" pilot will begin to kill your freighter without CONCORD interferance
:* The bump machariel and the "friendly" pilot will often by the same person behind the keyboard
 
 
== Methods to Avoid Ganks ==
 
There are no assured ways to ensure your freighter is never ganked, but PushX recommends some best practices to help minimize the risks.
 
=== Make Safe Cargo Decisions ===
 
:Ganking groups utilize scanner alts - characters located on gates throughout New Eden, in ships equipped with cargo and ship scanners - to determine the value of your ship and your cargo before you travel through ganking hotspots.  These are often often identified as Blackbirds, Herons, or Maulus sitting at zero on gates and targeting/scanning ships and freighters.
 
;Gankers are attracted to certain conditions and they are usually (but not exclusively) the following
# If a freighter cargo is worth more than 2 bil
# if a freighter cargo is double wrapped, or has a container inside of a courier wrap
 
:'''A freighter should never have more than 2bil ISK in cargo at any time.''' Once a freighter has more than that, it becomes a gank target.
:* PushX limits freighter cargo to 2Bil ISK and haulers should not exceed this amount when carrying more than one contract
 
: A freighter should never carry double-wrapped couriers, or a courier with an assembled container in it.  Gank scanners view these as  potentially being over 2B in value, or contents worth hiding from gankers.  If a contract is double wrapped it can not be scanned and they will likely assume that you have something valuable and usually try to gank you.
:* Gankers will frequently gank the ship to see what is inside.
:* PushX specifically forbids double-wraps in freighter class contracts
:* PushX disallows customers from using containers in freighter class contracts It is recommended to not double wrap a contract in a freighter.
 
: A freighter should ensure that all Duel Invitations are Blocked.
:* Blocking acceptances of duel invites disallows duel scanners from initiating their scam
:* Always initiate your personal duel invites ''from'' your freighter ''to'' your web alt, never the other way around.
 
: A freighter pilot should should not accept conversations from random individuals
:* This again prevents duel invite scams from progressing
:* Sometimes gankers will utilize convo spam to delay your actions in-game, so avoiding random conversations is helpful
 
: A freighter pilot should ideally be in a fleet of its own before undocking.
:* This further isolates a freighter character from efforts to warp it away from safety or detract from your ability to pilot safely.
 
 
=== Use a Webbing Alt ===


:The use of a webbing alt is highly recommended when passing through hotzones such as Niarja or Uedama. A webbing alt (or webber) can be any ship with 3 or more stasis webifiers on it. After a stargate jump if you activate the webs on your freighter, the freighter's max speed will be reduced allowing it to get into warp nearly instantly. Here is a video demonstrating the tactic: https://www.youtube.com/watch?v=CjrbDMh3BHY&list=PLIOM-qilFsoQZyhpxd7bsx5DQCEM0EiiQ&index=3 . To web your freighter without getting CONCORDed your webber must be in the same corp as your hauler or your webber must accept a duel from your hauler.
:The use of a webbing alt is highly recommended when passing through hotzones such as Niarja or Uedama. A webbing alt (or webber) can be any ship with 3 or more stasis webifiers on it. After a stargate jump if you activate the webs on your freighter, the freighter's max speed will be reduced allowing it to get into warp nearly instantly. Here is a video demonstrating the tactic: https://www.youtube.com/watch?v=CjrbDMh3BHY&list=PLIOM-qilFsoQZyhpxd7bsx5DQCEM0EiiQ&index=3 . To web your freighter without getting CONCORDed your webber must be in the same corp as your hauler or your webber must accept a duel from your hauler.
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=== Log off trick ===
=== Log off trick ===


:If you do get bumped a webber will no longer work. Never take a duel from somebody that is offering to help you (with webs or anything else) that you do not know and trust. Another option to try is the log off trick. If certain conditions are met your ship will disappear from space after 1 minute even if your ship can not warp or is locked by another ship. There are a few steps to the log off trick.
:If you do get bumped, a webber will no longer work. Never take a duel from somebody that is offering to help you (with webs or anything else) that you do not know and trust. Another option to try is the log off trick. If certain conditions are met your ship will disappear from space after 1 minute even if your ship can not warp or is locked by another ship. There are a few steps to the log off trick.


#You can not have any timers. If you have webbed yourself you will have a 15 minute log out timer. Since webbing after a bump does not help anyways, it's best to not web after getting bumped because that will prevent you from doing the log off trick without having to wait 15 minutes.
#You can not have any timers. If you have webbed yourself you will have a 15 minute log out timer. Since webbing after a bump does not help anyways, it's best to not web after getting bumped because that will prevent you from doing the log off trick without having to wait 15 minutes.
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