Asset Protection: Difference between revisions

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== Prevention ==
== Prevention ==


The best way to prevent the loss of your ship is not to take any unnecessary risks. As a Pusher you have the right NOT to take any contracts where you believe there is a significant chance of losing your ship or that you feel are too difficult to complete.
The best way to prevent the loss of your ship is not to take any unnecessary risks. As a Pusher you have the right NOT to take any contracts where you believe there is a significant chance of losing your ship or that you feel are too difficult to complete. As a member of Push Industries you will never be punished for trying to protect your ships.

Revision as of 02:36, 29 January 2013

Part of hauling with Push Industries is knowing how to protect your assets (namely your ships). As a Pusher you will have to fly a freighter (usually worth around 1.7 billion ISK) as well as provide 1 billion ISK or more as collateral for the contract you accept. However, the reward for the courier may be as little as just a few million ISK. As a JF Pilot you will be flying a jump freighter worth much more in dangerous space.

Dangers

It is important to understand the different dangers for hauling.

High Sec

In high sec there is the danger of a "freighter gank" where a group of players aim to immobilize and destroy your freighter before CONCORD destroys all of their ships. Immediately afterwards they will use other characters in Tech 2 industrials to try and loot your freighter wreck. Recent examples of this have happened in Niarja and Uedama.

Low Sec

In low sec there are the dangers of gate camps and for jump freighters there is also the danger of having your cyno destroyed before, during or after your jump, being bumped off station, or being station camped.

Null sec

Null sec has all the dangers of low sec, but has the added danger of interdiction bubbles which can draw an incoming ship of course during warp to arrive tens or hundreds of kilometers away from the intended destination and if inside the interdiction bubble unable to warp to a safe spot or station.


Prevention

The best way to prevent the loss of your ship is not to take any unnecessary risks. As a Pusher you have the right NOT to take any contracts where you believe there is a significant chance of losing your ship or that you feel are too difficult to complete. As a member of Push Industries you will never be punished for trying to protect your ships.