Asset Protection: Difference between revisions

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The best way to prevent the loss of your ship is not to take any unnecessary risks. As a Pusher you have the right NOT to take any contracts where you believe there is a significant chance of losing your ship or that you feel are too difficult to complete. As a member of Push Industries you will never be punished for trying to protect your ships. However, high sec possesses very little risk, so refusing to do high sec contracts out of fear of random chances to be ganked is not considered a valid reason. Having your alt corporation war dec'd is a valid reason.
The best way to prevent the loss of your ship is not to take any unnecessary risks. As a Pusher you have the right NOT to take any contracts where you believe there is a significant chance of losing your ship or that you feel are too difficult to complete. As a member of Push Industries you will never be punished for trying to protect your ships. However, high sec possesses very little risk, so refusing to do high sec contracts out of fear of random chances to be ganked is not considered a valid reason. Having your alt corporation war dec'd is a valid reason.


Other ways to prevent the loss of your ship is not to carry extra freight or cargo that could make the value of your total cargo really high. Double-wrapping so that random ships cannot scan your cargo is another way to avoid being ganked. Avoiding low sec short cuts is also another way to avoid unnecessary risk.  
Other ways to prevent the loss of your ship is not to carry extra freight or cargo that could make the value of your total cargo really high. Double-wrapping so that random ships cannot scan your cargo, avoiding low sec short cuts and not using the autopilot feature are also all very good ways to minimize risk.  


== Failing Contracts ==
== Failing Contracts ==


There are some situations where you may accept a contract only to discover afterwards that you cannot deliver the contract because the route to the destination or the destination itself is too dangers. In this case it is permitted to fail the contract rather than risking your ship to try and complete it. Please see the article on [[Failing_Contracts|Failing Contracts]] for more information on how to fail a contract correctly.
There are some situations where you may accept a contract only to discover afterwards that you cannot deliver the contract because the route to the destination or the destination itself is too dangers. In this case it is permitted to fail the contract rather than risking your ship to try and complete it. Please see the article on [[Failing_Contracts|Failing Contracts]] for more information on how to fail a contract correctly.
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