Bureaucrats, Interface administrators, push, push-admin, push-director, push-manager, push-senior, Administrators
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Cassie Helio (talk | contribs) |
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In high sec there is a danger of a "freighter gank" where a group of players aim to immobilize and destroy your freighter before CONCORD destroys all of their ships (usually seconds on both counts.) Immediately afterwards they will use other characters in Tech 2 industrials to try and loot your freighter wreck. Long standing examples of this have happened in Niarja and Uedama and any 0.5/0.6 system on the major trade routes can be problematic at times. | In high sec there is a danger of a "freighter gank" where a group of players aim to immobilize and destroy your freighter before CONCORD destroys all of their ships (usually seconds on both counts.) Immediately afterwards they will use other characters in Tech 2 industrials to try and loot your freighter wreck. Long standing examples of this have happened in Niarja and Uedama and any 0.5/0.6 system on the major trade routes can be problematic at times. | ||
A freighter should never have more than 2bil ISK in cargo at any time. Once a frieghter has more than that, it becomes a gank target. | |||
Gankers are attracted to certain conditions and they are usually (but not exclusively), if a cargo is worth more than 2 bil or if it is double wrapped (Thus potentially being over 2B). If a contract is double wrapped then they will likely assume that you have something valuable and usually try to gank you. | Gankers are attracted to certain conditions and they are usually (but not exclusively), if a cargo is worth more than 2 bil or if it is double wrapped (Thus potentially being over 2B). If a contract is double wrapped then they will likely assume that you have something valuable and usually try to gank you. It is recommended to not double wrap a contract in a freighter. Gankers will almost always gank the ship to see what is inside. | ||
It is recommended to not double wrap a contract in a freighter. Gankers will almost always gank the ship to see what is inside. | |||
=== Webbing === | === Webbing === | ||
The use of a webbing alt is highly recommended at all times and is necessary when passing through hotzones such as Niarja or Uedama. Also when you are moving double wrapped contracts. A webbing alt (or webber) can be any ship with 3 or more stasis | The use of a webbing alt is highly recommended at all times and is necessary when passing through hotzones such as Niarja or Uedama. Also when you are moving double wrapped contracts. A webbing alt (or webber) can be any ship with 3 or more stasis webifiers on it. After a stargate jump if you activate the webs on your freighter, the freighter's max speed will be reduced allowing it to get into warp nearly instantly. Here is a video demonstrating the tactic: https://www.youtube.com/watch?v=CjrbDMh3BHY&list=PLIOM-qilFsoQZyhpxd7bsx5DQCEM0EiiQ&index=3 . To web your freighter without getting CONCORDed your webber must be in the same corp as your hauler or your hauler must accept a duel from your webber. | ||
Some ships have bonuses to webbing range such as the Huginn, Rapier, Hyena, Vigil Fleet Issue, or Cruor making them ideal for use as a freighter webbing ship. While training for a proper web ship, a fast frigate with a MWD can do but they should only be used while you train for a better webber. A squishy frigate can easily be popped. | Some ships have bonuses to webbing range such as the Huginn, Rapier, Hyena, Vigil Fleet Issue, or Cruor making them ideal for use as a freighter webbing ship. While training for a proper web ship, a fast frigate with a MWD can do but they should only be used while you train for a better webber. A squishy frigate can easily be popped. |
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