Bureaucrats, push, push-admin, push-director, push-manager, push-senior, Administrators
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=== Use a Webbing Alt === | === Use a Webbing Alt === | ||
:The use of a webbing alt is highly recommended when passing through hotzones such as | :The use of a webbing alt is highly recommended when passing through hotzones such as Odin or Uedama. A webbing alt (or webber) can be any ship with 3 or more 55-60% stasis webifiers on it. After a stargate jump if you activate the webs on your freighter, the freighter's max speed will be reduced allowing it to get into warp nearly instantly. [https://www.youtube.com/watch?v=CjrbDMh3BHY&list=PLIOM-qilFsoQZyhpxd7bsx5DQCEM0EiiQ&index=3 Here is a video demonstrating the tactic]. To web your freighter without getting CONCORDed your webber must be in the same corp as your hauler or your webber must accept a duel from your hauler. | ||
:NOTE: Suicide tacklers can warp disrupt your freighter in the same tick as your webs apply, preventing your freighter from warping. Webbing should not be seen as a counter to suicide tackle. | |||
;PushX recommends pilots utilize a ship with a web range bonus | ;PushX recommends pilots utilize a ship with a web range bonus | ||
:*This includes the | :*This includes the Hyena, Vigil Fleet Issue, Huginn, and Rapier, in order of least to most preferred. | ||
:*All Pushers should intend to train to fly the Rapier as their webbing ship of choice. The Vigil Fleet Issue is the preferred webbing frigate before the Rapier is an option. | |||
:*This class of ship must be fitted with appropriate buffer tank to ward against casual, low-cost ganks of your webber | :*This class of ship must be fitted with appropriate buffer tank to ward against casual, low-cost ganks of your webber | ||
:*This class of ship must be fitted with a minimum of 3 stasis webifiers, ideally 55-60% webs, in order to effectively web any freighter or freighter fit into an immediate warp | :*This class of ship must be fitted with a minimum of 3 stasis webifiers, ideally 55-60% webs, in order to effectively web any freighter or freighter fit into an immediate warp | ||
:* | :* If using a frigate to web, the best method is to "Warp to Fleet Member" from a nearby bookmark while the freighter is still under the gate cloak. This will allow you to quickly, and safely, get your frigate in range to web. | ||
;Webbing is a useful tool but it is not recommended to web all the time or when is it not needed. | ;Webbing is a useful tool but it is not recommended to web all the time or when is it not needed. | ||
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:[https://www.youtube.com/watch?v=u1hS1hpHt_c Here is an YouTube video example of the log off trick working]. | :[https://www.youtube.com/watch?v=u1hS1hpHt_c Here is an YouTube video example of the log off trick working]. | ||
= '''DST - High Sec/Thera''' = | = '''DST - High Sec/Thera/Pochven''' = | ||
==DSTs should stay in high sec | == DSTs should stay in high sec == | ||
:That means High Sec contracts should not be taken through Low Sec as a shortcut. The customer is being charged for the safest route. | :That means High Sec contracts should not be taken through Low Sec as a shortcut. The customer is being charged for the safest route. | ||
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:* | :* | ||
= '''BR - High Sec/Low Sec/Thera''' = | = '''BR - High Sec/Low Sec/Thera/Pochven''' = | ||
Blockade Runners should not be used in Null Sec because of bubbles. Even with a cloak, bubbles greatly increase your risk. BR contracts should stay in the highest security of space that the contract allows. That means High Sec contracts should not be taken through Low Sec as a shortcut. The customer is being charged for the safest route. | Blockade Runners should not be used in Null Sec because of bubbles. Even with a cloak, bubbles greatly increase your risk. BR contracts should stay in the highest security of space that the contract allows. That means High Sec contracts should not be taken through Low Sec as a shortcut. The customer is being charged for the safest route. | ||
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== '''Thera Dangers''' == | == '''Thera Dangers''' == | ||
:Our only wormhole serviced is Thera which has a mix of Low Sec and Null Sec risks. Entrances can be heavily camped at times, especially when they are near trade hubs. There are also interdiction spheres (bubbles) as in Null Sec which usually occur around stations. | :Our only wormhole serviced is Thera which has a mix of Low Sec and Null Sec risks. Entrances can be heavily camped at times, especially when they are near trade hubs. There are also interdiction spheres (bubbles) as in Null Sec which usually occur around stations. | ||
:PushX has many Thera safe spots in corp bookmarks which can be used to bounce celestials to avoid landing in bubbles. Haulers should never warp from the wormhole to the station as a bubble could be placed there. Always use an interceptor alt to scout entrances and stations before entering or warping in Thera. | :PushX has many Thera safe spots in corp bookmarks which can be used to bounce celestials to avoid landing in bubbles. Haulers should never warp from the wormhole to the station as a bubble could be placed there. Always use an interceptor alt to scout entrances and stations before entering or warping in Thera. | ||
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#The Insta-Jump to Exit cyno will only save you if you use it properly. JFs are most vulnerable when taking gates in High-Sec | #The Insta-Jump to Exit cyno will only save you if you use it properly. JFs are most vulnerable when taking gates in High-Sec | ||
#*Ensure that at every gate in High-Sec, you utilize dscan, check the ships on the gate, and check for known gankers in local before breaking your 60 second gate cloak | #*Ensure that at every gate in High-Sec, you utilize dscan, check the ships on the gate, and check for known gankers in local before breaking your 60 second gate cloak | ||
#* If any of the Signs and Symptoms of a Insta-Lock JF gank are present, a JF pilot should immediately | #* If any of the Signs and Symptoms of a Insta-Lock JF gank are present, a JF pilot should immediately begin the process of the Insta-Jump | ||
#* JF pilots are strongly encouraged to practice the Insta-Jump on SiSi to ensure competency, so that when the time comes to use it, the stress of the situation is overridden by your training and practice. | #* JF pilots are strongly encouraged to practice the Insta-Jump on SiSi to ensure competency, so that when the time comes to use it, the stress of the situation is overridden by your training and practice. | ||
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== Low-Sec to High-Sec == | == Low-Sec to High-Sec == | ||
:Undocking from Low Sec stations is a vulnerable moment for JFs. If large ships undock behind you (Battleships, Capitals, etc.) or a cyno lights (indicates an incoming super drop) immediately dock up. If you have already initiated warp you must cancel your warp (Ctrl+Space) before you can dock. | :Undocking from Low Sec stations is a vulnerable moment for JFs. If large ships undock behind you (Battleships, Capitals, etc.) or a cyno lights (indicates an incoming super drop) immediately dock up. If you have already initiated warp you must cancel your warp (Ctrl+Space) before you can dock. | ||
:* Always undock and stop your ship first (Ctrl+Space). Once your ship as reduced to approximately 25% speed or less, and ensuring that your 10 second session change timer is completed, begin aligning your ship to the desired out-gate. | |||
:* Once you have reached 3/4 impulse speed, then initiate warp to the gate. | |||
:* Do this so you can dock up instantly if there is any sign of danger. Some low sec attacks happen very fast and needing to Ctrl+Space to stop your warp will typically end in your death. | |||
:* Ensure that your Jump Fatigue Red Timer has expired before exiting a station, so that you can jump to an e-cyno in another system or back to your Low-sec cyno once reaching High-sec. | |||
:JFs can be bumped off a LS gate when warping to the gate so it is best practice to have an e-cyno in a near system. | |||
:The High-Sec border gate should always be scouted as that is one area where JFs can die to a gank squad on the other side of the gate waiting to point your JF. | :The High-Sec border gate should always be scouted as that is one area where JFs can die to a gank squad on the other side of the gate waiting to point your JF. | ||
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:PushX policy is to never warp between stations or Upwell Structures in Null-sec to avoid being caught in a bubble. JF Pilots should cyno out to a nearby system before coming back, in the event of multiple contracts or deliveries inside of the same system with multiple structure. | :PushX policy is to never warp between stations or Upwell Structures in Null-sec to avoid being caught in a bubble. JF Pilots should cyno out to a nearby system before coming back, in the event of multiple contracts or deliveries inside of the same system with multiple structure. | ||
== | == Docking/Undocking == | ||
:Docking and undocking from stations poses their own threats for haulers. PushX has corp books marks for insta-docks and insta-undocks. There are appropriate times to use each. | :Docking and undocking from stations poses their own threats for haulers. PushX has corp books marks for insta-docks and insta-undocks. There are appropriate times to use each. | ||
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= ''' | = '''Triglavian Invasion Content''' = | ||
:In the aftermath of the Triglavian Invasion, additional difficulties for haulers have been generated. Pilots need to be aware of the Triglavian and EDENCOM threat to ensure safe passage of their personal assets and PushX Freight. | |||
:You need positive EDENCOM standing to safely travel through EDENCOM systems and positive Triglavian standing to safely travel through Triglavian systems. | |||
:'''It is possible to be neutral to both sides of the conflict by acquiring EDENCOM and Triglavian standings killing Rogue Drones or Sleepers. This is the best practice - and required - for PushX haulers.''' | |||
:By default - with no standings - your hauler is considered hostile to Triglavians and neutral to EDENCOM. | |||
== | == EDENCOM and Triglavian Systems and Fleets == | ||
:Systems affected by the Triglavian Invasion content are divided into EDENCOM and Trig Systems. Both are heavily defended by the corresponding faction with aggressive, heavily armed fleets and turrets on stations and gates. | |||
:*There are two kinds of EDENCOM systems in HS and LS: EDENCOM Fortresses and EDENCOM Minor Victory systems. They are defended by EDENCOM and faction fleets and Gunstar turrets. | |||
There | :*There are two kinds of Triglavian systems in HS and LS: Triglavian Minor Victories and Triglavian Major Victories. They are defended by Triglavian fleets and Entropic Disintergrator Werpost turrets. | ||
:*Both Triglavian and EDENCOM Fleets can spawn outside of Triglavian and EDENCOM affected systems and will be hostile to capsuleers without the appropriate standings. | |||
:It is possible to navigate Triglavian and EDENCOM systems and roaming fleets using the same techniques (e.g. Cloak/MWD, Cov Ops Cloaking, Scouting and Webbing, bookmarks, etc) that are used to avoid capsuleer gankers; however, '''this is not best practice, and is not acceptable for PushX haulers. | |||
''' | |||
== Achieving Standing == | == Achieving Standing == | ||
Achieving | :Achieving standings of 0.0 or greater will make EDENCOM neutral towards you. | ||
:Achieving standings '''greater''' than 0.0 will make Triglavians neutral towards you. | |||
:This is the mandatory best practice for PushX haulers. | |||
:*Kill credit on an Edencom ship will give Trig standings and lose Edencom standings. | |||
:*Kill credit on a Triglavian ship will give Edencom standings and lose Trig standings. | |||
:*Kill credit on a Rogue Drone, Sleeper, or Drifter will give both positive Edencom and positive Trig standings. | |||
The most optimal method, to the best of our knowledge at this time, involves getting kill credit on a Rogue Drone or Drifter in Pochven. The following is one way to cheaply accomplish this: | :The most optimal method, to the best of our knowledge at this time, involves getting kill credit on a Rogue Drone or Drifter in Pochven. The following is one way to cheaply accomplish this: | ||
=== Set Up === | |||
# Swap to a blank clone | # Swap to a blank clone | ||
# The following fit is very cheap and it is fast enough to kite away and warp off. It has three targeting range scrips so you can paint from 100km+ | # The following fit is very cheap and it is fast enough to kite away and warp off. It has three targeting range scrips so you can paint from 100km+ | ||
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Targeting Range Script x3 | Targeting Range Script x3 | ||
=== Procedure === | |||
# Grab a Pochven Filament (Border/Internal | # Grab a Pochven Filament (Border/Internal ideally) | ||
# Use the filament to go to Pochven | # Use the filament to go to Pochven | ||
# Warp at 100km to every warpable object (planet/moon/station/gate/beacon/etc) in the system until you find Drifters or Rogue Drones, ideally that are actively fighting Trigs or Edencomm | # Warp at 100km to every warpable object (planet/moon/station/gate/beacon/etc) in the system until you find Drifters or Rogue Drones, ideally that are actively fighting Trigs or Edencomm | ||
# Use D-Scan to help you find Drifters or Rogue Drones | |||
# If you cannot find any Drifters or Rogue Drones, you can try moving to another system. | |||
# Target a Drifter/Rogue Drone or two and target paint them. This will mark you as having contributed to their death if they die within the next - approximately - twenty minutes. | # Target a Drifter/Rogue Drone or two and target paint them. This will mark you as having contributed to their death if they die within the next - approximately - twenty minutes. | ||
# Warp off to drop aggro | # Warp off to drop aggro | ||
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# Wait for them to die fighting against Trigs or Edencomm - if they weren't in combat they will warp around every five minutes until they encounter a Trig or Edencomm fleet and start fighting | # Wait for them to die fighting against Trigs or Edencomm - if they weren't in combat they will warp around every five minutes until they encounter a Trig or Edencomm fleet and start fighting | ||
# You should receive standings for kill participation within twenty minutes of the Rogue Drone/Drifter dying | # You should receive standings for kill participation within twenty minutes of the Rogue Drone/Drifter dying | ||
# You can either use an out filament, or you can suicide your pod to get out of Pochven | # You can either use an out (Extraction/Glorification) filament, or you can suicide your pod to get out of Pochven | ||
= '''Acceptable Risks''' = | = '''Acceptable Risks''' = | ||
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{| class="wikitable" style="text-align: left;" | {| class="wikitable" style="text-align: left;" | ||
|- | |- | ||
| T1 Industrials || These should not be used in Push Industries as their tank is paper thin | | T1 Industrials || These should not be used in Push Industries as their tank is paper thin. | ||
|- | |- | ||
| Freighters || Slow and expensive, these ships should stay in high security space. | | Freighters || Slow and expensive, these ships should stay in high security space. | ||
|- | |- | ||
| DST|| Tanky and quicker than a freighter | | DST|| Tanky and quicker than a freighter DSTs can carry high value in high sec. They can also be used with a scout in Thera and Pochven. | ||
|- | |- | ||
| BR|| Designed to tackle the dangers of low security and lawless space, these ships | | BR|| Designed to tackle the dangers of low security and lawless space, these ships can be used in High Sec, Low Sec, Thera, and Pochven. | ||
|- | |- | ||
| Jump Freighters || These ships can go anywhere there is a station to freely dock at. | | Jump Freighters || These ships can go anywhere in HS, LS, or NS that there is a station to freely dock at. | ||
|} | |} | ||
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