Jump Freight Service: Difference between revisions

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*Keeping your cyno 10km from the station will reduce the likelyhood of bouncing more than at 5km-7.5km.
*Keeping your cyno 10km from the station will reduce the likelyhood of bouncing more than at 5km-7.5km.
*Having 2 cynos on different accounts will make completing JF contracts much faster.
*Having 2 cynos on different accounts will make completing JF contracts much faster.
*When lighting a cyno have your jump freighter out in space already so that you can jump to your cyno immediately. This will reduce the chances of your cyno being destroyed while you are jumping, which will cause your jump freighter to land at a random spot in the system.
*When lighting a cyno have your jump freighter out in space already so that you can jump to your cyno immediately. This will reduce the chances of your cyno being destroyed before you can jump.
*'''NEVER, EVER''' warp from one station to another in the same null sec system as you could LOSE YOUR SHIP AND CARGO. There could be interdiction bubbles near your destination station.
*'''NEVER, EVER''' warp from one station to another in the same null sec system as you could LOSE YOUR SHIP AND CARGO. There could be interdiction bubbles near your destination station.
*Always carry extra jump fuel to resupply your jump freighter and extra cyno fuel and cyno generators to resupply your cynos in your jump freighter. This will save you time if your route takes more fuel than you expected or if your cyno(s) get destroyed.
*Always carry extra jump fuel to resupply your jump freighter and extra cyno fuel and cyno generators to resupply your cynos in your jump freighter. This will save you time if your route takes more fuel than you expected or if your cyno(s) get destroyed.
*Also have your cyno move their clone to a station near where they will be cynoing incase they get destroyed so they won't have to fly all the way back.
*Also have your cyno move their clone to a station near where they will be cynoing incase they get destroyed so they won't have to fly all the way back.
*Check to be sure that you have enough jump fuel to actually make a round trip. In extreme circumstances it may be possible that you must refuel before you have reentered safe space.
*Check to be sure that you have enough jump fuel to actually make a round trip. In extreme circumstances it may be possible that you must refuel before you have reentered safe space.
Bureaucrats, Interface administrators, push, push-admin, push-director, push-manager, push-senior, Administrators
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