Asset Protection: Difference between revisions

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=== HS Gate Bumping ===
=== HS Gate Bumping ===
''Similar to a freighter bump gank, gankers may attempt to bump a JF with a Macherial, or similar, to prevent the JF from entering warp while the gank fleet warps in.''
''Similar to a freighter bump gank, gankers may attempt to bump a JF with a Macherial, or similar, to prevent the JF from entering warp while the gank fleet warps in.''
*'''Counter:''' When you are bumped, or see an intentional bump about to occur, jump to an e-cyno immediately.
*'''Counter: When you are bumped, or see an intentional bump about to occur, jump to an e-cyno immediately.'''
*Do not wait and give the gankers time to apply tackle that may prevent your e-cyno jump.
*Do not wait and give the gankers time to apply tackle that may prevent your e-cyno jump.
*If there is a gank fleet in system when you enter, do not give them time to bump you. Jump to your e-cyno from gate cloak ''(see method below)''.
*If there is a gank fleet in system when you enter, do not give them time to bump you. Jump to your e-cyno from gate cloak ''(see method below)''.
=== Suicide Tackle ===
=== Suicide Tackle ===
''Insta-lock suicide tacklers may already be on, or may warp to, gates in HS to tackle your JF with a gank fleet close behind. This is frequently done in high-JF traffic systems near Jita to catch JFs attempting to reach Jita.''
''Insta-lock suicide tacklers may already be on, or may warp to, gates in HS to tackle your JF with a gank fleet close behind. This is frequently done in high-JF traffic systems near Jita to catch JFs attempting to reach Jita.''
*'''Counter:''' Jump to your e-cyno from gate cloak ''(see method below)''.
*'''Counter: Jump to your e-cyno from gate cloak ''(see method below)''.'''
*Signs of a suicide tackle gank:
*Signs of a suicide tackle gank:
:*2-3 Procurers, Moas, Hawks, or Mallers sitting at zero on a gate  
:*2-3 Procurers, Moas, Hawks, or Mallers sitting at zero on a gate  
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=== Cyno Gank ===
=== Cyno Gank ===
''Cynos on the station will bring in multiple capitals or supercapitals to attempt to alpha a JF pilot aligning/warping to a gate, or who bumps after jumping to their cyno.''
''Cynos on the station will bring in multiple capitals or supercapitals to attempt to alpha a JF pilot aligning/warping to a gate, or who bumps after jumping to their cyno.''
*'''Counter:''' Position your cynos carefully. Be incredibly cautious if you attempt to align and warp to a gate. It is often advisable to jump to another gating system, or wait for the potential ganker-cyno to leave before attemping to align and warp.
*'''Counter: Position your cynos carefully. Be incredibly cautious if you attempt to align and warp to a gate. It is often advisable to jump to another gating system, or wait for the potential ganker-cyno to leave before attemping to align and warp.'''
*Always use the Stop, Align, Warp method ''(see method below)''.
*Always use the Stop, Align, Warp method ''(see method below)''.
*Do not assume that a Force Recon no JF kills on their zKill aren't going to cyno in a ganking ship
*Do not assume that a Force Recon no JF kills on their zKill aren't going to cyno in a ganking ship
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=== Undock Bump ===
=== Undock Bump ===
''Battleships or capital ships with a MWD, or a FAX with triage, may undock behind a JF to attempt to bump the JF outside of docking radius''
''Battleships or capital ships with a MWD, or a FAX with triage, may undock behind a JF to attempt to bump the JF outside of docking radius''
*'''Counter:''' Always use the Stop-Align-Warp method ''(see method below)''.
*'''Counter: Always use the Stop-Align-Warp method ''(see method below)''.'''
*Always check the NPC Station guest list before undocking. Assume anyone in the station may attempt an undock gank.
*Always check the NPC Station guest list before undocking. Assume anyone in the station may attempt an undock gank.
*If an undock gank is attempted, it is most likely best practice to attempt to gate from a different system.
*If an undock gank is attempted, it is most likely best practice to attempt to gate from a different system.
=== LS Gate Bumping ===
=== LS Gate Bumping ===
''Macherials, Panthers, capital ships, etc. may be located on or near the stargate to attempt to bump a JF out of docking radius as it lands on grid when warping to the gate.
''Macherials, Panthers, capital ships, etc. may be located on or near the stargate to attempt to bump a JF out of docking radius as it lands on grid when warping to the gate.
*'''Counter:''' Always have an e-cyno in an in-range system and use the Jump From Warp method to jump to your e-cyno.
*'''Counter: Always have an e-cyno in an in-range system and use the Jump From Warp method to jump to your e-cyno.'''
*If a gate bump is attempted, do not attempt to warp to that gate again while the bumper remains in system. It is easier to predict where you will land once they've seen you warp once.
*If a gate bump is attempted, do not attempt to warp to that gate again while the bumper remains in system. It is easier to predict where you will land once they've seen you warp once.
*Higher, varied warp speed makes it difficult for gate bumpers to predict your landing location.
*Higher, varied warp speed makes it difficult for gate bumpers to predict your landing location.
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=== Bait Cyno Beacon ===
=== Bait Cyno Beacon ===
''Pharolux Cyno Beacons can be configured via Access Control List (ACL) to Public in order to bait JF pilots into accidentally jumping to them.''
''Pharolux Cyno Beacons can be configured via Access Control List (ACL) to Public in order to bait JF pilots into accidentally jumping to them.''
*'''Counter:''' Utilize Fleet Broadcasts, Fleet Window, or the Fleet Watch List for every JF jump so that you do not have the option to click on the bait cyno beacon.
*'''Counter: Utilize Fleet Broadcasts, Fleet Window, or the Fleet Watch List for every JF jump so that you do not have the option to click on the bait cyno beacon.'''
*Always have your cynos in fleet with your JF pilot
*Always have your cynos in fleet with your JF pilot


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=== Catch and Drag Bubbles ===
=== Catch and Drag Bubbles ===
''Catch and Drag Bubbles are frequently used to catch JFs warping between Structures or celestials in null-sec.''
''Catch and Drag Bubbles are frequently used to catch JFs warping between Structures or celestials in null-sec.''
*'''Counter:''' Do not attempt to warp between structures or celestials in Null-Se.
*'''Counter: Do not attempt to warp between structures or celestials in Null-Sec.'''
*Best - and expected - practice when visiting multiple structures in a NS system is to jump out to a cyno in another system, and then jump back to the next station.  
*Best - and expected - practice when visiting multiple structures in a NS system is to jump out to a cyno in another system, and then jump back to the next station.  
=== Station Bubble ===
=== Station Bubble ===
''Stations with a short undock radius may be bubble camped to prevent JFs from jumping out.''
''Stations with a short undock radius may be bubble camped to prevent JFs from jumping out.''
*'''Counter:''' Be familiar with docking radii. If there is a bubble, redock.
*'''Counter: Be familiar with docking radii. If there is a bubble, redock.'''
*If your cyno is still in system, it can be a valuable scout
*If your cyno is still in system, it can be a valuable scout
*If you are bubbled it, in may be best to log off your JF and cyno so the campers lose interest
*If you are bubbled it, in may be best to log off your JF and cyno so the campers lose interest
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