Asset Protection: Difference between revisions

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Asset protection - keeping your hauling ships and cargo alive - is the most important cornerstone of being a successful hauler. Due to our extremely wide range of services, ships, and collaterals, Pushers are expected to be experts in all areas of hauler asset protection. If there is any area you are uncertain about, take the time to consult with a more experienced Pusher.
Asset protection - keeping your hauling ships and cargo alive - is the most important cornerstone of being a successful hauler. Due to our extremely wide range of services, ships, and collaterals, Pushers are expected to be experts in all areas of hauler asset protection. If there is any area you are uncertain about, take the time to consult with a more experienced Pusher.
= '''Risk''' =
Risk is part of EVE Online. No matter what you are doing or where you are there is always some risk in Eve, even if it is very minimal. Risk is an unavoidable component of hauling and one reason why clients turn to PushX for their hauling needs. As such, Pushers are expected to be experts at assessing and handling the risks a contract may include.
== Minimizing Risk ==
The most effective way to minimize risk while hauling is to follow the best practices of asset protection and be competent in the essential techniques used by each ship type. Pushers are also encouraged to self-assess when they may be too tired - or otherwise impaired - to haul safely.
== Refusing a Contract Due to Risk ==
Hauler safety is PushX's top priority and Pushers will NEVER be penalized for refusing to accept or run a contract due to '''significant''' risk.
*Pushers are expected to consult a PushX Senior, Manager, or Director when they believe a contract is too dangerous for them to complete.
*Pushers are expected to have concrete - not anecdotal - evidence that a contract is dangerous. This can include recent kills on [https://zkillboard.com/ zKillboard], [http://evemaps.dotlan.net Dotlan] statistics, live footage, or in-game scouting.
*Significant risk does not include routine, circumventable risks such as a freighter gank fleet in Uedama.
*Inexperience with a particularly dangerous route is a valid risk; however, Pushers are expected to seek to improve and overcome a lack of experience.
*It is always appropriate to ask a more experienced Pusher for advice.
*Approval to skip a contract applies specifically to that contract at that time. This does not automatically apply to future contracts on the same route.


= '''Basic Asset Protection''' =
= '''Basic Asset Protection''' =
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*If you are undocking from a station with a small docking radii, inertial stabilizers and expanded cargohold modules will reduce how far your JF travels while slowing down and aligning.
*If you are undocking from a station with a small docking radii, inertial stabilizers and expanded cargohold modules will reduce how far your JF travels while slowing down and aligning.
*Information on station docking radii can be found here: http://go-dl.eve-files.com/media/1105/Stations_undock_range.pdf
*Information on station docking radii can be found here: http://go-dl.eve-files.com/media/1105/Stations_undock_range.pdf
= '''Acceptable Risks''' =
:Risk is a part of EVE Online. No matter what you are doing or where you are there is always some risk, even if it is very minimal. Hauling involves risk too. Protecting your ships means understanding and managing the amount of risk involved when you accept and try to complete contracts. Where the risk is not considered to be "significant" for the type of ship you are piloting you are expected to complete courier contracts appropriate for the ship(s) that you fly unless an exception for you has been explicitly granted by a member of the Push Executive.
:In the eyes of Push Industries "significant risk" applies only to situations where you are 80% sure that you WILL lose your ship trying to complete a contract. Risk is assessed on a contract-by-contract basis, not on a general level. Your assessment of risk MUST be based on recent kill mails from [https://zkillboard.com/ zKillboard], [http://evemaps.dotlan.net Dotlan] statistics, in-game map statistics or in-game scouts. In other words you must have hard evidence to justify not accepting contracts.
:The following table provides a general overview of what amount of risk specific hauling ships can take on (by security status):
{| class="wikitable" style="text-align: left;"
|-
| T1 Industrials || These should not be used in Push Industries as their tank is paper thin.
|-
| Freighters || Slow and expensive, these ships should stay in high security space.
|-
| DST|| Tanky and quicker than a freighter DSTs can carry high value in high sec. They can also be used with a scout in Thera and Pochven.
|-
| BR|| Designed to tackle the dangers of low security and lawless space, these ships can be used in High Sec, Low Sec, Thera, and Pochven.
|-
| Jump Freighters || These ships can go anywhere in HS, LS, or NS that there is a station to freely dock at.
|}
:Any other ship not listed in the table above should not be utilized for moving Push Industries contracts. Other ships such as covert ops ship or a tanked orca with a webber are not endorsed by Push and are not acceptable. There may also be a risk of removal from the corp if the risk was inappropriate for the route and collateral and a loss occurs.
= '''Prevention''' =
:The best way to prevent the loss of your ship is not to take unnecessary risks. As a Pusher you have the right NOT to take any contracts where you believe there is a significant risk of losing your ship (see [[Asset Protection#Acceptable Risks|Acceptable Risks]] for a corporate definition of "significant risk") or that you feel are too difficult to complete. As a member of Push Industries you will never be punished for trying to protect your ships.
:Other ways to prevent the loss of your ship include not carrying extra freight or cargo that could make the value of your total cargo really high, double-wrapping so that random ships cannot scan your cargo (not in freighters), not using low sec short cuts and not using the autopilot feature are all very good ways to minimize risk.
:Thera is a system where the general threat is usually low but can catch Pushers out. Utilizing a scout is highly recommended to prevent landing in a bubble or undocking into a station camp that has just materialized. Having your own bookmarks in addition to the corp ones is recommended.
Bureaucrats, push, push-admin, push-director, push-manager, push-senior, Administrators
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